zapdos #145 zapdos

Datos del Pokémon

electric flying
Altura: 1.6 m
Peso: 52.6 kg

Habilidades

  • pressure

    Increases the PP cost of moves targetting the Pokémon by one.

  • static

    Has a 30% chance of paralyzing attacking Pokémon on contact.

Movimientos Descripción
razor-wind Requires a turn to charge before attacking.
whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon.
fly User flies high into the air, dodging all attacks, and hits next turn.
headbutt Has a 30% chance to make the target flinch.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
hyper-beam User foregoes its next turn to recharge.
peck Inflicts regular damage with no additional effect.
drill-peck Inflicts regular damage with no additional effect.
thunder-shock Has a 10% chance to paralyze the target.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
toxic Badly poisons the target, inflicting more damage every turn.
agility Raises the user’s Speed by two stages.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
swift Never misses.
sky-attack User charges for one turn before attacking. Has a 30% chance to make the target flinch.
flash Lowers the target’s accuracy by one stage.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
detect Prevents any moves from hitting the user this turn.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
steel-wing Has a 10% chance to raise the user’s Defense by one stage.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
baton-pass Allows the trainer to switch out the user and pass effects along to its replacement.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
twister Has a 20% chance to make the target flinch.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
heat-wave Has a 10% chance to burn the target.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
helping-hand Ally’s next move inflicts half more damage.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
weather-ball If there be weather, this move has doubled power and the weather’s type.
air-cutter Has an increased chance for a critical hit.
metal-sound Lowers the target’s Special Defense by two stages.
signal-beam Has a 10% chance to confuse the target.
aerial-ace Never misses.
shock-wave Never misses.
roost Heals the user by half its max HP.
natural-gift Power and type depend on the held berry.
pluck If target has a berry, inflicts double damage and uses the berry.
tailwind For three turns, friendly Pokémon have doubled Speed.
u-turn User must switch out after attacking.
brave-bird User receives 1/3 the damage inflicted in recoil.
giga-impact User foregoes its next turn to recharge.
defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
discharge Has a 30% chance to paralyze the target.
charge-beam Has a 70% chance to raise the user’s Special Attack by one stage.
ominous-wind Has a 10% chance to raise all of the user’s stats by one stage.
electro-ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.
round Has double power if it’s used more than once per turn.
sky-drop Carries the target high into the air, dodging all attacks against either, and drops it next turn.
acrobatics Has double power if the user has no held item.
volt-switch User must switch out after attacking.
wild-charge User receives 1/4 the damage it inflicts in recoil.
hurricane Has a 30% chance to confuse the target.
confide Lowers the target’s Special Attack by one stage.
eerie-impulse Lowers the target’s Special Attack by two stages.
magnetic-flux Raises the Defense and Special Defense of all friendly Pokémon with plus or minus by one stage.
electric-terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
laser-focus Guarantees a critical hit with the user’s next move.
rising-voltage Inflicts regular damage with no additional effect.
dual-wingbeat Inflicts regular damage with no additional effect.
tera-blast
supercell-slam

Estadísticas Base

hp 90
attack 90
defense 85
special attack 125
special defense 90
speed 100