tentacruel #73 tentacruel

Datos del Pokémon

water poison
Altura: 1.6 m
Peso: 55 kg

Habilidades

  • clear-body

    Prevents stats from being lowered by other Pokémon.

  • liquid-ooze

    Damages opponents using leeching moves for as much as they would heal.

  • rain-dish

    Heals for 1/16 max HP after each turn during rain.

Movimientos Descripción
swords-dance Raises the user’s Attack by two stages.
cut Inflicts regular damage with no additional effect.
bind Prevents the target from fleeing and inflicts damage for 2-5 turns.
headbutt Has a 30% chance to make the target flinch.
wrap Prevents the target from fleeing and inflicts damage for 2-5 turns.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
poison-sting Has a 30% chance to poison the target.
supersonic Confuses the target.
acid Has a 10% chance to lower the target’s Special Defense by one stage.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
aurora-beam Has a 10% chance to lower the target’s Attack by one stage.
hyper-beam User foregoes its next turn to recharge.
mega-drain Drains half the damage inflicted to heal the user.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
confuse-ray Confuses the target.
barrier Raises the user’s Defense by two stages.
haze Resets all Pokémon’s stats, accuracy, and evasion.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
waterfall Has a 20% chance to make the target flinch.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
constrict Has a 10% chance to lower the target’s Speed by one stage.
bubble Has a 10% chance to lower the target’s Speed by one stage.
acid-armor Raises the user’s Defense by two stages.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
sludge-bomb Has a 30% chance to poison the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
giga-drain Drains half the damage inflicted to heal the user.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
rapid-spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
mirror-coat Inflicts twice the damage the user received from the last special hit it took.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
magic-coat Reflects back the first effect move used on the user this turn.
knock-off Target drops its held item.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
weather-ball If there be weather, this move has doubled power and the weather’s type.
tickle Lowers the target’s Attack and Defense by one stage.
muddy-water Has a 30% chance to lower the target’s accuracy by one stage.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
water-pulse Has a 20% chance to confuse the target.
brine Has double power against Pokémon that have less than half their max HP remaining.
natural-gift Power and type depend on the held berry.
acupressure Raises one of a friendly Pokémon’s stats at random by two stages.
payback Power is doubled if the target has already moved this turn.
wring-out Power increases against targets with more HP remaining, up to a maximum of 121 power.
toxic-spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
aqua-ring Restores 1/16 of the user’s max HP each turn.
poison-jab Has a 30% chance to poison the target.
giga-impact User foregoes its next turn to recharge.
cross-poison Has an increased chance for a critical hit and a 10% chance to poison the target.
gunk-shot Has a 30% chance to poison the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
venoshock Inflicts double damage if the target is Poisoned.
sludge-wave Has a 10% chance to poison the target.
acid-spray Lowers the target’s Special Defense by two stages.
round Has double power if it’s used more than once per turn.
scald Has a 30% chance to burn the target.
hex Has double power if the target has a major status ailment.
reflect-type User becomes the target’s type.
confide Lowers the target’s Special Attack by one stage.
venom-drench Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
dazzling-gleam Inflicts regular damage with no additional effect.
infestation Prevents the target from fleeing and inflicts damage for 2-5 turns.
throat-chop Prevents the target from using sound-based moves for two turns.
brutal-swing Inflicts regular damage with no additional effect.
liquidation Has a 20% chance to lower the target’s Defense by one stage.
skitter-smack Inflicts regular damage with no additional effect.
corrosive-gas Inflicts regular damage with no additional effect.
flip-turn Inflicts regular damage with no additional effect.
tera-blast
pounce
chilling-water

Estadísticas Base

hp 80
attack 70
defense 65
special attack 80
special defense 120
speed 100