Datos del Pokémon
water poison
Altura: 0.9 m
Peso: 45.5 kg
Habilidades
- clear-body
Prevents stats from being lowered by other Pokémon.
- liquid-ooze
Damages opponents using leeching moves for as much as they would heal.
- rain-dish
Heals for 1/16 max HP after each turn during rain.
| Movimientos | Descripción |
|---|---|
| swords-dance | Raises the user’s Attack by two stages. |
| cut | Inflicts regular damage with no additional effect. |
| bind | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| headbutt | Has a 30% chance to make the target flinch. |
| wrap | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| poison-sting | Has a 30% chance to poison the target. |
| supersonic | Confuses the target. |
| acid | Has a 10% chance to lower the target’s Special Defense by one stage. |
| water-gun | Inflicts regular damage with no additional effect. |
| hydro-pump | Inflicts regular damage with no additional effect. |
| surf | Inflicts regular damage and can hit Dive users. |
| ice-beam | Has a 10% chance to freeze the target. |
| blizzard | Has a 10% chance to freeze the target. |
| bubble-beam | Has a 10% chance to lower the target’s Speed by one stage. |
| aurora-beam | Has a 10% chance to lower the target’s Attack by one stage. |
| mega-drain | Drains half the damage inflicted to heal the user. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| mimic | Copies the target’s last used move. |
| screech | Lowers the target’s Defense by two stages. |
| double-team | Raises the user’s evasion by one stage. |
| confuse-ray | Confuses the target. |
| barrier | Raises the user’s Defense by two stages. |
| haze | Resets all Pokémon’s stats, accuracy, and evasion. |
| reflect | Reduces damage from physical attacks by half. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| waterfall | Has a 20% chance to make the target flinch. |
| swift | Never misses. |
| skull-bash | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| constrict | Has a 10% chance to lower the target’s Speed by one stage. |
| bubble | Has a 10% chance to lower the target’s Speed by one stage. |
| acid-armor | Raises the user’s Defense by two stages. |
| rest | User sleeps for two turns, completely healing itself. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| thief | Takes the target’s item. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| protect | Prevents any moves from hitting the user this turn. |
| sludge-bomb | Has a 30% chance to poison the target. |
| icy-wind | Has a 100% chance to lower the target’s Speed by one stage. |
| giga-drain | Drains half the damage inflicted to heal the user. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| safeguard | Protects the user’s field from major status ailments and confusion for five turns. |
| rapid-spin | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| rain-dance | Changes the weather to rain for five turns. |
| mirror-coat | Inflicts twice the damage the user received from the last special hit it took. |
| whirlpool | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| hail | Changes the weather to a hailstorm for five turns. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| magic-coat | Reflects back the first effect move used on the user this turn. |
| knock-off | Target drops its held item. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| dive | User dives underwater, dodging all attacks, and hits next turn. |
| tickle | Lowers the target’s Attack and Defense by one stage. |
| muddy-water | Has a 30% chance to lower the target’s accuracy by one stage. |
| mud-shot | Has a 100% chance to lower the target’s Speed by one stage. |
| water-pulse | Has a 20% chance to confuse the target. |
| brine | Has double power against Pokémon that have less than half their max HP remaining. |
| natural-gift | Power and type depend on the held berry. |
| acupressure | Raises one of a friendly Pokémon’s stats at random by two stages. |
| payback | Power is doubled if the target has already moved this turn. |
| wring-out | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| toxic-spikes | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| aqua-ring | Restores 1/16 of the user’s max HP each turn. |
| poison-jab | Has a 30% chance to poison the target. |
| cross-poison | Has an increased chance for a critical hit and a 10% chance to poison the target. |
| gunk-shot | Has a 30% chance to poison the target. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| venoshock | Inflicts double damage if the target is Poisoned. |
| sludge-wave | Has a 10% chance to poison the target. |
| acid-spray | Lowers the target’s Special Defense by two stages. |
| round | Has double power if it’s used more than once per turn. |
| scald | Has a 30% chance to burn the target. |
| hex | Has double power if the target has a major status ailment. |
| confide | Lowers the target’s Special Attack by one stage. |
| dazzling-gleam | Inflicts regular damage with no additional effect. |
| infestation | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| throat-chop | Prevents the target from using sound-based moves for two turns. |
| brutal-swing | Inflicts regular damage with no additional effect. |
| liquidation | Has a 20% chance to lower the target’s Defense by one stage. |
| flip-turn | Inflicts regular damage with no additional effect. |
| tera-blast | |
| pounce | |
| chilling-water |
Estadísticas Base
hp 40
attack 40
defense 35
special attack 50
special defense 100
speed 70