staryu #120 staryu

Datos del Pokémon

water
Altura: 0.8 m
Peso: 34.5 kg

Habilidades

  • illuminate

    Doubles the wild encounter rate.

  • natural-cure

    Cures any major status ailment upon switching out.

  • analytic

    Strengthens moves to 1.3× their power when moving last.

Movimientos Descripción
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
supersonic Confuses the target.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
psybeam Has a 10% chance to confuse the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
aurora-beam Has a 10% chance to lower the target’s Attack by one stage.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
recover Heals the user by half its max HP.
harden Raises the user’s Defense by one stage.
minimize Raises the user’s evasion by two stages.
confuse-ray Confuses the target.
barrier Raises the user’s Defense by two stages.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
waterfall Has a 20% chance to make the target flinch.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
flash Lowers the target’s accuracy by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
tri-attack Has a 20% chance to burn, freeze, or paralyze the target.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
zap-cannon Has a 100% chance to paralyze the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
endure Prevents the user’s HP from lowering below 1 this turn.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
pain-split Sets the user’s and targets’s HP to the average of their current HP.
rapid-spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
twister Has a 20% chance to make the target flinch.
rain-dance Changes the weather to rain for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
magic-coat Reflects back the first effect move used on the user this turn.
recycle User recovers the item it last used up.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
camouflage User’s type changes to match the terrain.
cosmic-power Raises the user’s Defense and Special Defense by one stage.
signal-beam Has a 10% chance to confuse the target.
water-pulse Has a 20% chance to confuse the target.
gravity Disables moves and immunities that involve flying or levitating for five turns.
gyro-ball Power raises when the user has lower Speed, up to a maximum of 150.
brine Has double power against Pokémon that have less than half their max HP remaining.
natural-gift Power and type depend on the held berry.
power-gem Inflicts regular damage with no additional effect.
flash-cannon Has a 10% chance to lower the target’s Special Defense by one stage.
round Has double power if it’s used more than once per turn.
scald Has a 30% chance to burn the target.
reflect-type User becomes the target’s type.
confide Lowers the target’s Special Attack by one stage.
dazzling-gleam Inflicts regular damage with no additional effect.
flip-turn Inflicts regular damage with no additional effect.

Estadísticas Base

hp 30
attack 45
defense 55
special attack 70
special defense 55
speed 85