squirtle #7 squirtle

Datos del Pokémon

water
Altura: 0.5 m
Peso: 9 kg

Habilidades

  • torrent

    Strengthens water moves to inflict 1.5× damage at 1/3 max HP or less.

  • rain-dish

    Heals for 1/16 max HP after each turn during rain.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
ice-punch Has a 10% chance to freeze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
bite Has a 30% chance to make the target flinch.
mist Protects the user’s stats from being changed by enemy moves.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
confusion Has a 10% chance to confuse the target.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
withdraw Raises the user’s Defense by one stage.
defense-curl Raises user’s Defense by one stage.
haze Resets all Pokémon’s stats, accuracy, and evasion.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
waterfall Has a 20% chance to make the target flinch.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
bubble Has a 10% chance to lower the target’s Speed by one stage.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
outrage Hits every turn for 2-3 turns, then confuses the user.
endure Prevents the user’s HP from lowering below 1 this turn.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
false-swipe Cannot lower the target’s HP below 1.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
rapid-spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
mirror-coat Inflicts twice the damage the user received from the last special hit it took.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
fake-out Can only be used as the first move after the user enters battle. Causes the target to flinch.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
follow-me Redirects the target’s single-target effects to the user for this turn.
helping-hand Ally’s next move inflicts half more damage.
brick-break Destroys Reflect and Light Screen.
yawn Target sleeps at the end of the next turn.
refresh Cleanses the user of a burn, paralysis, or poison.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
mud-sport Halves all Electric-type damage.
weather-ball If there be weather, this move has doubled power and the weather’s type.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
water-spout Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
muddy-water Has a 30% chance to lower the target’s accuracy by one stage.
iron-defense Raises the user’s Defense by two stages.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
water-pulse Has a 20% chance to confuse the target.
gyro-ball Power raises when the user has lower Speed, up to a maximum of 150.
brine Has double power against Pokémon that have less than half their max HP remaining.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
aqua-ring Restores 1/16 of the user’s max HP each turn.
aura-sphere Never misses.
aqua-tail Inflicts regular damage with no additional effect.
dragon-pulse Inflicts regular damage with no additional effect.
zen-headbutt Has a 20% chance to make the target flinch.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
aqua-jet Inflicts regular damage with no additional effect.
round Has double power if it’s used more than once per turn.
scald Has a 30% chance to burn the target.
shell-smash Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
water-pledge With Grass Pledge, halves opposing Pokémon’s Speed for four turns.
work-up Raises the user’s Attack and Special Attack by one stage each.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
liquidation Has a 20% chance to lower the target’s Defense by one stage.
life-dew
flip-turn Inflicts regular damage with no additional effect.
wave-crash
tera-blast
ice-spinner
chilling-water

Estadísticas Base

hp 44
attack 48
defense 65
special attack 50
special defense 64
speed 43