snorlax #143 snorlax

Datos del Pokémon

normal
Altura: 2.1 m
Peso: 460 kg

Habilidades

  • immunity

    Prevents poison.

  • thick-fat

    Halves damage from fire and ice moves.

  • gluttony

    Makes the Pokémon eat any held Berry triggered by low HP below 1/2 its max HP.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
pay-day Scatters money on the ground worth five times the user’s level.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
bite Has a 30% chance to make the target flinch.
flamethrower Has a 10% chance to burn the target.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
solar-beam Requires a turn to charge before attacking.
thunderbolt Has a 10% chance to paralyze the target.
thunder Has a 30% chance to paralyze the target.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
harden Raises the user’s Defense by one stage.
defense-curl Raises user’s Defense by one stage.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
self-destruct User faints.
lick Has a 30% chance to paralyze the target.
fire-blast Has a 10% chance to burn the target.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
amnesia Raises the user’s Special Defense by two stages.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
belly-drum User pays half its max HP to max out its Attack.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
outrage Hits every turn for 2-3 turns, then confuses the user.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
pursuit Has double power against, and can hit, Pokémon attempting to switch out.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
crunch Has a 20% chance to lower the target’s Defense by one stage.
psych-up Discards the user’s stat changes and copies the target’s.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
stockpile Stores energy up to three times for use with Spit Up and Swallow.
swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
helping-hand Ally’s next move inflicts half more damage.
superpower Lowers the user’s Attack and Defense by one stage after inflicting damage.
recycle User recovers the item it last used up.
brick-break Destroys Reflect and Light Screen.
yawn Target sleeps at the end of the next turn.
snatch Steals the target’s move, if it’s self-targeted.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
hyper-voice Inflicts regular damage with no additional effect.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
block Prevents the target from leaving battle.
covet Takes the target’s item.
shock-wave Never misses.
water-pulse Has a 20% chance to confuse the target.
hammer-arm Lowers user’s Speed by one stage.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
gastro-acid Nullifies target’s ability until it leaves battle.
last-resort Can only be used after all of the user’s other moves have been used.
seed-bomb Inflicts regular damage with no additional effect.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
zen-headbutt Has a 20% chance to make the target flinch.
rock-climb Has a 20% chance to confuse the target.
gunk-shot Has a 30% chance to poison the target.
iron-head Has a 30% chance to make the target flinch.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
smack-down Removes any immunity to Ground damage.
heavy-slam Power is higher when the user weighs more than the target, up to a maximum of 120.
after-you Makes the target act next this turn.
round Has double power if it’s used more than once per turn.
chip-away Ignores the target’s stat modifiers.
incinerate Destroys the target’s held berry.
retaliate Has double power if a friendly Pokémon fainted last turn.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
work-up Raises the user’s Attack and Special Attack by one stage each.
wild-charge User receives 1/4 the damage it inflicts in recoil.
heat-crash Power is higher when the user weighs more than the target, up to a maximum of 120.
belch Can only be used after the user has eaten a berry.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
darkest-lariat Ignores the target’s stat modifiers.
high-horsepower Inflicts regular damage with no additional effect.
stomping-tantrum Has double power if the user’s last move failed.
body-press
steel-roller Inflicts regular damage with no additional effect.
terrain-pulse Inflicts regular damage with no additional effect.
tera-blast
trailblaze
chilling-water
hard-press
supercell-slam

Estadísticas Base

hp 160
attack 110
defense 65
special attack 65
special defense 110
speed 30