Datos del Pokémon
water psychic
Altura: 1.2 m
Peso: 36 kg
Habilidades
- oblivious
Prevents infatuation and protects against captivate.
- own-tempo
Prevents confusion.
- regenerator
Heals for 1/3 max HP upon switching out.
| Movimientos | Descripción |
|---|---|
| pay-day | Scatters money on the ground worth five times the user’s level. |
| stomp | Has a 30% chance to make the target flinch. |
| headbutt | Has a 30% chance to make the target flinch. |
| tackle | Inflicts regular damage with no additional effect. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| growl | Lowers the target’s Attack by one stage. |
| disable | Disables the target’s last used move for 1-8 turns. |
| flamethrower | Has a 10% chance to burn the target. |
| water-gun | Inflicts regular damage with no additional effect. |
| hydro-pump | Inflicts regular damage with no additional effect. |
| surf | Inflicts regular damage and can hit Dive users. |
| ice-beam | Has a 10% chance to freeze the target. |
| blizzard | Has a 10% chance to freeze the target. |
| psybeam | Has a 10% chance to confuse the target. |
| bubble-beam | Has a 10% chance to lower the target’s Speed by one stage. |
| strength | Inflicts regular damage with no additional effect. |
| thunder-wave | Paralyzes the target. |
| earthquake | Inflicts regular damage and can hit Dig users. |
| fissure | Causes a one-hit KO. |
| dig | User digs underground, dodging all attacks, and hits next turn. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| confusion | Has a 10% chance to confuse the target. |
| psychic | Has a 10% chance to lower the target’s Special Defense by one stage. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| teleport | Immediately ends wild battles. No effect otherwise. |
| mimic | Copies the target’s last used move. |
| double-team | Raises the user’s evasion by one stage. |
| light-screen | Reduces damage from special attacks by 50% for five turns. |
| reflect | Reduces damage from physical attacks by half. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| fire-blast | Has a 10% chance to burn the target. |
| waterfall | Has a 20% chance to make the target flinch. |
| swift | Never misses. |
| skull-bash | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| amnesia | Raises the user’s Special Defense by two stages. |
| dream-eater | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| flash | Lowers the target’s accuracy by one stage. |
| psywave | Inflicts damage between 50% and 150% of the user’s level. |
| rest | User sleeps for two turns, completely healing itself. |
| tri-attack | Has a 20% chance to burn, freeze, or paralyze the target. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| nightmare | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| protect | Prevents any moves from hitting the user this turn. |
| belly-drum | User pays half its max HP to max out its Attack. |
| mud-slap | Has a 100% chance to lower the target’s accuracy by one stage. |
| zap-cannon | Has a 100% chance to paralyze the target. |
| icy-wind | Has a 100% chance to lower the target’s Speed by one stage. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| safeguard | Protects the user’s field from major status ailments and confusion for five turns. |
| iron-tail | Has a 30% chance to lower the target’s Defense by one stage. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| rain-dance | Changes the weather to rain for five turns. |
| sunny-day | Changes the weather to sunny for five turns. |
| psych-up | Discards the user’s stat changes and copies the target’s. |
| shadow-ball | Has a 20% chance to lower the target’s Special Defense by one stage. |
| future-sight | Hits the target two turns later. |
| whirlpool | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| hail | Changes the weather to a hailstorm for five turns. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| helping-hand | Ally’s next move inflicts half more damage. |
| trick | User and target swap items. |
| magic-coat | Reflects back the first effect move used on the user this turn. |
| recycle | User recovers the item it last used up. |
| yawn | Target sleeps at the end of the next turn. |
| skill-swap | User and target swap abilities. |
| imprison | Prevents the target from using any moves that the user also knows. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| dive | User dives underwater, dodging all attacks, and hits next turn. |
| mud-sport | Halves all Electric-type damage. |
| slack-off | Heals the user by half its max HP. |
| weather-ball | If there be weather, this move has doubled power and the weather’s type. |
| signal-beam | Has a 10% chance to confuse the target. |
| block | Prevents the target from leaving battle. |
| mud-shot | Has a 100% chance to lower the target’s Speed by one stage. |
| calm-mind | Raises the user’s Special Attack and Special Defense by one stage. |
| water-pulse | Has a 20% chance to confuse the target. |
| brine | Has double power against Pokémon that have less than half their max HP remaining. |
| natural-gift | Power and type depend on the held berry. |
| me-first | Uses the target’s move against it before it attacks, with power increased by half. |
| aqua-tail | Inflicts regular damage with no additional effect. |
| avalanche | Inflicts double damage if the user takes damage before attacking this turn. |
| zen-headbutt | Has a 20% chance to make the target flinch. |
| trick-room | For five turns, slower Pokémon will act before faster Pokémon. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| grass-knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| wonder-room | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| psyshock | Inflicts damage based on the target’s Defense, not Special Defense. |
| telekinesis | Moves have 100% accuracy against the target for three turns. |
| foul-play | Calculates damage with the target’s attacking stat. |
| after-you | Makes the target act next this turn. |
| round | Has double power if it’s used more than once per turn. |
| echoed-voice | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| stored-power | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| scald | Has a 30% chance to burn the target. |
| heal-pulse | Heals the target for half its max HP. |
| incinerate | Destroys the target’s held berry. |
| bulldoze | Has a 100% chance to lower the target’s Speed by one stage. |
| belch | Can only be used after the user has eaten a berry. |
| confide | Lowers the target’s Special Attack by one stage. |
| psychic-terrain | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| liquidation | Has a 20% chance to lower the target’s Defense by one stage. |
| expanding-force | Inflicts regular damage with no additional effect. |
| tera-blast | |
| snowscape | |
| chilling-water |
Estadísticas Base
hp 90
attack 65
defense 65
special attack 40
special defense 40
speed 15