seaking #119 seaking

Datos del Pokémon

water
Altura: 1.3 m
Peso: 39 kg

Habilidades

  • swift-swim

    Doubles Speed during rain.

  • water-veil

    Prevents burns.

  • lightning-rod

    Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Movimientos Descripción
swords-dance Raises the user’s Attack by two stages.
headbutt Has a 30% chance to make the target flinch.
horn-attack Inflicts regular damage with no additional effect.
fury-attack Hits 2-5 times in one turn.
horn-drill Causes a one-hit KO.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
supersonic Confuses the target.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
psybeam Has a 10% chance to confuse the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
peck Inflicts regular damage with no additional effect.
toxic Badly poisons the target, inflicting more damage every turn.
agility Raises the user’s Speed by two stages.
quick-attack Inflicts regular damage with no additional effect.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
bide User waits for two turns, then hits back for twice the damage it took.
waterfall Has a 20% chance to make the target flinch.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
megahorn Inflicts regular damage with no additional effect.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
knock-off Target drops its held item.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
signal-beam Has a 10% chance to confuse the target.
muddy-water Has a 30% chance to lower the target’s accuracy by one stage.
bounce User bounces high into the air, dodging all attacks, and hits next turn.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
water-sport Halves all Fire-type damage.
water-pulse Has a 20% chance to confuse the target.
natural-gift Power and type depend on the held berry.
aqua-ring Restores 1/16 of the user’s max HP each turn.
poison-jab Has a 30% chance to poison the target.
aqua-tail Inflicts regular damage with no additional effect.
giga-impact User foregoes its next turn to recharge.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
soak Changes the target’s type to Water.
round Has double power if it’s used more than once per turn.
scald Has a 30% chance to burn the target.
drill-run Has an increased chance for a critical hit.
confide Lowers the target’s Special Attack by one stage.
throat-chop Prevents the target from using sound-based moves for two turns.
smart-strike Never misses.
scale-shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
flip-turn Inflicts regular damage with no additional effect.

Estadísticas Base

hp 80
attack 92
defense 65
special attack 65
special defense 80
speed 68