rhydon #112 rhydon

Datos del Pokémon

ground rock
Altura: 1.9 m
Peso: 120 kg

Habilidades

  • lightning-rod

    Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

  • rock-head

    Protects against recoil damage.

  • reckless

    Strengthens recoil moves to 1.2× their power.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
pay-day Scatters money on the ground worth five times the user’s level.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
swords-dance Raises the user’s Attack by two stages.
cut Inflicts regular damage with no additional effect.
stomp Has a 30% chance to make the target flinch.
mega-kick Inflicts regular damage with no additional effect.
sand-attack Lowers the target’s accuracy by one stage.
headbutt Has a 30% chance to make the target flinch.
horn-attack Inflicts regular damage with no additional effect.
fury-attack Hits 2-5 times in one turn.
horn-drill Causes a one-hit KO.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
leer Lowers the target’s Defense by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
flamethrower Has a 10% chance to burn the target.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
thunderbolt Has a 10% chance to paralyze the target.
thunder Has a 30% chance to paralyze the target.
rock-throw Inflicts regular damage with no additional effect.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
bide User waits for two turns, then hits back for twice the damage it took.
fire-blast Has a 10% chance to burn the target.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
spite Lowers the PP of the target’s last used move by 4.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
outrage Hits every turn for 2-3 turns, then confuses the user.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
megahorn Inflicts regular damage with no additional effect.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
crunch Has a 20% chance to lower the target’s Defense by one stage.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
helping-hand Ally’s next move inflicts half more damage.
superpower Lowers the user’s Attack and Defense by one stage after inflicting damage.
brick-break Destroys Reflect and Light Screen.
endeavor Lowers the target’s HP to equal the user’s.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
iron-defense Raises the user’s Defense by two stages.
block Prevents the target from leaving battle.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
rock-blast Hits 2-5 times in one turn.
shock-wave Never misses.
hammer-arm Lowers user’s Speed by one stage.
natural-gift Power and type depend on the held berry.
metal-burst Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
payback Power is doubled if the target has already moved this turn.
fling Throws held item at the target; power depends on the item.
rock-polish Raises the user’s Speed by two stages.
poison-jab Has a 30% chance to poison the target.
aqua-tail Inflicts regular damage with no additional effect.
dragon-pulse Inflicts regular damage with no additional effect.
dragon-rush Has a 20% chance to make the target flinch.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
earth-power Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
avalanche Inflicts double damage if the user takes damage before attacking this turn.
shadow-claw Has an increased chance for a critical hit.
thunder-fang Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
ice-fang Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
fire-fang Has a 10% chance to burn the target and a 10% chance to make the target flinch.
rock-climb Has a 20% chance to confuse the target.
stone-edge Has an increased chance for a critical hit.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
guard-split Averages Defense and Special Defense with the target.
smack-down Removes any immunity to Ground damage.
heavy-slam Power is higher when the user weighs more than the target, up to a maximum of 120.
round Has double power if it’s used more than once per turn.
chip-away Ignores the target’s stat modifiers.
incinerate Destroys the target’s held berry.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
dragon-tail Ends wild battles. Forces trainers to switch Pokémon.
drill-run Has an increased chance for a critical hit.
heat-crash Power is higher when the user weighs more than the target, up to a maximum of 120.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
high-horsepower Inflicts regular damage with no additional effect.
smart-strike Never misses.
brutal-swing Inflicts regular damage with no additional effect.
stomping-tantrum Has double power if the user’s last move failed.
body-press
breaking-swipe Lowers the target’s Attack by one stage after inflicting damage.
meteor-beam Inflicts regular damage with no additional effect.
scorching-sands Has a 30% chance to burn the target.
tera-blast
supercell-slam

Estadísticas Base

hp 105
attack 130
defense 120
special attack 45
special defense 45
speed 40