rattata #19 rattata

Datos del Pokémon

normal
Altura: 0.3 m
Peso: 3.5 kg

Habilidades

  • run-away

    Ensures success fleeing from wild battles.

  • guts

    Increases Attack to 1.5× with a major status ailment.

  • hustle

    Strengthens physical moves to inflict 1.5× damage, but decreases their accuracy to 0.8×.

Movimientos Descripción
cut Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
bite Has a 30% chance to make the target flinch.
water-gun Inflicts regular damage with no additional effect.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
counter Inflicts twice the damage the user received from the last physical hit it took.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
quick-attack Inflicts regular damage with no additional effect.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
fury-swipes Hits 2-5 times in one turn.
rest User sleeps for two turns, completely healing itself.
hyper-fang Has a 10% chance to make the target flinch.
super-fang Inflicts damage equal to half the target’s HP.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
flame-wheel Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
sludge-bomb Has a 30% chance to poison the target.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
pursuit Has double power against, and can hit, Pokémon attempting to switch out.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
crunch Has a 20% chance to lower the target’s Defense by one stage.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
facade Power doubles if user is burned, paralyzed, or poisoned.
taunt For the next few turns, the target can only use damaging moves.
revenge Inflicts double damage if the user takes damage before attacking this turn.
endeavor Lowers the target’s HP to equal the user’s.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
covet Takes the target’s item.
shock-wave Never misses.
natural-gift Power and type depend on the held berry.
pluck If target has a berry, inflicts double damage and uses the berry.
u-turn User must switch out after attacking.
assurance Power is doubled if the target has already received damage this turn.
me-first Uses the target’s move against it before it attacks, with power increased by half.
last-resort Can only be used after all of the user’s other moves have been used.
sucker-punch Only works if the target is about to use a damaging move.
zen-headbutt Has a 20% chance to make the target flinch.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
grass-knot Inflicts more damage to heavier targets, with a maximum of 120 power.
charge-beam Has a 70% chance to raise the user’s Special Attack by one stage.
round Has double power if it’s used more than once per turn.
retaliate Has double power if a friendly Pokémon fainted last turn.
final-gambit Inflicts damage equal to the user’s remaining HP. User faints.
work-up Raises the user’s Attack and Special Attack by one stage each.
wild-charge User receives 1/4 the damage it inflicts in recoil.
confide Lowers the target’s Special Attack by one stage.
laser-focus Guarantees a critical hit with the user’s next move.

Estadísticas Base

hp 30
attack 56
defense 35
special attack 25
special defense 35
speed 72