raichu #26 raichu

Datos del Pokémon

electric
Altura: 0.8 m
Peso: 30 kg

Habilidades

  • static

    Has a 30% chance of paralyzing attacking Pokémon on contact.

  • lightning-rod

    Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
pay-day Scatters money on the ground worth five times the user’s level.
thunder-punch Has a 10% chance to paralyze the target.
slam Inflicts regular damage with no additional effect.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
growl Lowers the target’s Attack by one stage.
surf Inflicts regular damage and can hit Dive users.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
thunder-shock Has a 10% chance to paralyze the target.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
agility Raises the user’s Speed by two stages.
quick-attack Inflicts regular damage with no additional effect.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
flash Lowers the target’s accuracy by one stage.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
sweet-kiss Confuses the target.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
spark Has a 30% chance to paralyze the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
dynamic-punch Has a 100% chance to confuse the target.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
fake-out Can only be used as the first move after the user enters battle. Causes the target to flinch.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
helping-hand Ally’s next move inflicts half more damage.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
endeavor Lowers the target’s HP to equal the user’s.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
signal-beam Has a 10% chance to confuse the target.
covet Takes the target’s item.
calm-mind Raises the user’s Special Attack and Special Defense by one stage.
shock-wave Never misses.
natural-gift Power and type depend on the held berry.
feint Hits through Protect and Detect.
fling Throws held item at the target; power depends on the item.
magnet-rise User is immune to Ground moves and effects for five turns.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
nasty-plot Raises the user’s Special Attack by two stages.
discharge Has a 30% chance to paralyze the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
grass-knot Inflicts more damage to heavier targets, with a maximum of 120 power.
charge-beam Has a 70% chance to raise the user’s Special Attack by one stage.
electro-ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
volt-switch User must switch out after attacking.
electroweb Lowers the target’s Speed by one stage.
wild-charge User receives 1/4 the damage it inflicts in recoil.
disarming-voice Never misses.
draining-kiss Drains 75% of the damage inflicted to heal the user.
play-rough Has a 10% chance to lower the target’s Attack by one stage.
play-nice Lowers the target’s Attack by one stage.
confide Lowers the target’s Special Attack by one stage.
eerie-impulse Lowers the target’s Special Attack by two stages.
electric-terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
nuzzle Has a 100% chance to paralyze the target.
laser-focus Guarantees a critical hit with the user’s next move.
speed-swap Exchanges the user’s Speed with the target’s.
brutal-swing Inflicts regular damage with no additional effect.
rising-voltage Inflicts regular damage with no additional effect.
tera-blast
trailblaze
alluring-voice
upper-hand

Estadísticas Base

hp 60
attack 90
defense 55
special attack 90
special defense 80
speed 110