primeape #57 primeape

Datos del Pokémon

fighting
Altura: 1 m
Peso: 32 kg

Habilidades

  • vital-spirit

    Prevents sleep.

  • anger-point

    Raises Attack to the maximum of six stages upon receiving a critical hit.

  • defiant

    Raises Attack two stages upon having any stat lowered.

Movimientos Descripción
karate-chop Has an increased chance for a critical hit.
mega-punch Inflicts regular damage with no additional effect.
pay-day Scatters money on the ground worth five times the user’s level.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
scratch Inflicts regular damage with no additional effect.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
thrash Hits every turn for 2-3 turns, then confuses the user.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
thunderbolt Has a 10% chance to paralyze the target.
thunder Has a 30% chance to paralyze the target.
earthquake Inflicts regular damage and can hit Dig users.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
fury-swipes Hits 2-5 times in one turn.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
spite Lowers the PP of the target’s last used move by 4.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
detect Prevents any moves from hitting the user this turn.
outrage Hits every turn for 2-3 turns, then confuses the user.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
pursuit Has double power against, and can hit, Pokémon attempting to switch out.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
cross-chop Has an increased chance for a critical hit.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
role-play Copies the target’s ability.
brick-break Destroys Reflect and Light Screen.
endeavor Lowers the target’s HP to equal the user’s.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
overheat Lowers the user’s Special Attack by two stages after inflicting damage.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
aerial-ace Never misses.
bulk-up Raises the user’s Attack and Defense by one stage.
covet Takes the target’s item.
natural-gift Power and type depend on the held berry.
u-turn User must switch out after attacking.
close-combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
payback Power is doubled if the target has already moved this turn.
assurance Power is doubled if the target has already received damage this turn.
fling Throws held item at the target; power depends on the item.
punishment Power increases against targets with more raised stats, up to a maximum of 200.
poison-jab Has a 30% chance to poison the target.
seed-bomb Inflicts regular damage with no additional effect.
drain-punch Drains half the damage inflicted to heal the user.
vacuum-wave Inflicts regular damage with no additional effect.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
shadow-claw Has an increased chance for a critical hit.
rock-climb Has a 20% chance to confuse the target.
gunk-shot Has a 30% chance to poison the target.
stone-edge Has an increased chance for a critical hit.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
hone-claws Raises the user’s Attack and accuracy by one stage.
smack-down Removes any immunity to Ground damage.
low-sweep Lowers the target’s Speed by one stage.
round Has double power if it’s used more than once per turn.
acrobatics Has double power if the user has no held item.
retaliate Has double power if a friendly Pokémon fainted last turn.
final-gambit Inflicts damage equal to the user’s remaining HP. User faints.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
work-up Raises the user’s Attack and Special Attack by one stage each.
dual-chop Hits twice in one turn.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
throat-chop Prevents the target from using sound-based moves for two turns.
stomping-tantrum Has double power if the user’s last move failed.
lash-out Inflicts regular damage with no additional effect.
tera-blast
rage-fist

Estadísticas Base

hp 65
attack 105
defense 60
special attack 60
special defense 70
speed 95