poliwrath #62 poliwrath

Datos del Pokémon

water fighting
Altura: 1.3 m
Peso: 54 kg

Habilidades

  • water-absorb

    Absorbs water moves, healing for 1/4 max HP.

  • damp

    Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

  • swift-swim

    Doubles Speed during rain.

Movimientos Descripción
pound Inflicts regular damage with no additional effect.
double-slap Hits 2-5 times in one turn.
mega-punch Inflicts regular damage with no additional effect.
ice-punch Has a 10% chance to freeze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
mist Protects the user’s stats from being changed by enemy moves.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
hypnosis Puts the target to sleep.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
haze Resets all Pokémon’s stats, accuracy, and evasion.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
waterfall Has a 20% chance to make the target flinch.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
amnesia Raises the user’s Special Defense by two stages.
bubble Has a 10% chance to lower the target’s Speed by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
splash Does nothing.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
mind-reader Ensures that the user’s next move will hit the target.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
belly-drum User pays half its max HP to max out its Attack.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
baton-pass Allows the trainer to switch out the user and pass effects along to its replacement.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
superpower Lowers the user’s Attack and Defense by one stage after inflicting damage.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
endeavor Lowers the target’s HP to equal the user’s.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
weather-ball If there be weather, this move has doubled power and the weather’s type.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
muddy-water Has a 30% chance to lower the target’s accuracy by one stage.
bulk-up Raises the user’s Attack and Defense by one stage.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
water-pulse Has a 20% chance to confuse the target.
natural-gift Power and type depend on the held berry.
close-combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
payback Power is doubled if the target has already moved this turn.
fling Throws held item at the target; power depends on the item.
poison-jab Has a 30% chance to poison the target.
drain-punch Drains half the damage inflicted to heal the user.
vacuum-wave Inflicts regular damage with no additional effect.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
earth-power Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
rock-climb Has a 20% chance to confuse the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
low-sweep Lowers the target’s Speed by one stage.
round Has double power if it’s used more than once per turn.
scald Has a 30% chance to burn the target.
circle-throw Ends wild battles. Forces trainers to switch Pokémon.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
work-up Raises the user’s Attack and Special Attack by one stage each.
dual-chop Hits twice in one turn.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
darkest-lariat Ignores the target’s stat modifiers.
high-horsepower Inflicts regular damage with no additional effect.
throat-chop Prevents the target from using sound-based moves for two turns.
liquidation Has a 20% chance to lower the target’s Defense by one stage.
coaching Inflicts regular damage with no additional effect.
tera-blast
chilling-water
upper-hand

Estadísticas Base

hp 90
attack 95
defense 95
special attack 70
special defense 90
speed 70