poliwag #60 poliwag

Datos del Pokémon

water
Altura: 0.6 m
Peso: 12.4 kg

Habilidades

  • water-absorb

    Absorbs water moves, healing for 1/4 max HP.

  • damp

    Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

  • swift-swim

    Doubles Speed during rain.

Movimientos Descripción
pound Inflicts regular damage with no additional effect.
double-slap Hits 2-5 times in one turn.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
mist Protects the user’s stats from being changed by enemy moves.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
hypnosis Puts the target to sleep.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
haze Resets all Pokémon’s stats, accuracy, and evasion.
bide User waits for two turns, then hits back for twice the damage it took.
waterfall Has a 20% chance to make the target flinch.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
amnesia Raises the user’s Special Defense by two stages.
bubble Has a 10% chance to lower the target’s Speed by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
splash Does nothing.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
mind-reader Ensures that the user’s next move will hit the target.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
belly-drum User pays half its max HP to max out its Attack.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
helping-hand Ally’s next move inflicts half more damage.
endeavor Lowers the target’s HP to equal the user’s.
refresh Cleanses the user of a burn, paralysis, or poison.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
ice-ball Power doubles every turn this move is used in succession after the first, resetting after five turns.
weather-ball If there be weather, this move has doubled power and the weather’s type.
muddy-water Has a 30% chance to lower the target’s accuracy by one stage.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
water-sport Halves all Fire-type damage.
water-pulse Has a 20% chance to confuse the target.
wake-up-slap If the target is asleep, has double power and wakes it up.
natural-gift Power and type depend on the held berry.
earth-power Has a 10% chance to lower the target’s Special Defense by one stage.
mud-bomb Has a 30% chance to lower the target’s accuracy by one stage.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
round Has double power if it’s used more than once per turn.
scald Has a 30% chance to burn the target.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
confide Lowers the target’s Special Attack by one stage.
liquidation Has a 20% chance to lower the target’s Defense by one stage.
tera-blast
chilling-water

Estadísticas Base

hp 40
attack 50
defense 40
special attack 40
special defense 40
speed 90