onix #95 onix

Datos del Pokémon

rock ground
Altura: 8.8 m
Peso: 210 kg

Habilidades

  • rock-head

    Protects against recoil damage.

  • sturdy

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

  • weak-armor

    Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

Movimientos Descripción
bind Prevents the target from fleeing and inflicts damage for 2-5 turns.
slam Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
strength Inflicts regular damage with no additional effect.
rock-throw Inflicts regular damage with no additional effect.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
harden Raises the user’s Defense by one stage.
defense-curl Raises user’s Defense by one stage.
bide User waits for two turns, then hits back for twice the damage it took.
self-destruct User faints.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
explosion User faints.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dragon-breath Has a 30% chance to paralyze the target.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
twister Has a 20% chance to make the target flinch.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
torment Prevents the target from using the same move twice in a row.
facade Power doubles if user is burned, paralyzed, or poisoned.
nature-power Uses a move which depends upon the terrain.
taunt For the next few turns, the target can only use damaging moves.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
mud-sport Halves all Electric-type damage.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
sand-tomb Prevents the target from fleeing and inflicts damage for 2-5 turns.
block Prevents the target from leaving battle.
dragon-dance Raises the user’s Attack and Speed by one stage.
rock-blast Hits 2-5 times in one turn.
gyro-ball Power raises when the user has lower Speed, up to a maximum of 150.
natural-gift Power and type depend on the held berry.
payback Power is doubled if the target has already moved this turn.
rock-polish Raises the user’s Speed by two stages.
dragon-pulse Inflicts regular damage with no additional effect.
earth-power Has a 10% chance to lower the target’s Special Defense by one stage.
flash-cannon Has a 10% chance to lower the target’s Special Defense by one stage.
rock-climb Has a 20% chance to confuse the target.
iron-head Has a 30% chance to make the target flinch.
stone-edge Has an increased chance for a critical hit.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
head-smash User receives 1/2 the damage inflicted in recoil.
wide-guard Prevents any multi-target moves from hitting friendly Pokémon this turn.
smack-down Removes any immunity to Ground damage.
heavy-slam Power is higher when the user weighs more than the target, up to a maximum of 120.
round Has double power if it’s used more than once per turn.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
dragon-tail Ends wild battles. Forces trainers to switch Pokémon.
drill-run Has an increased chance for a critical hit.
rototiller Raises the Attack and Special Attack of all grass Pokémon in battle.
confide Lowers the target’s Special Attack by one stage.
high-horsepower Inflicts regular damage with no additional effect.
brutal-swing Inflicts regular damage with no additional effect.
stomping-tantrum Has double power if the user’s last move failed.
body-press
breaking-swipe Lowers the target’s Attack by one stage after inflicting damage.
meteor-beam Inflicts regular damage with no additional effect.
scorching-sands Has a 30% chance to burn the target.

Estadísticas Base

hp 35
attack 45
defense 160
special attack 30
special defense 45
speed 70