Datos del Pokémon
fire
Altura: 1.1 m
Peso: 19.9 kg
Habilidades
- flash-fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
- drought
Summons strong sunlight that lasts indefinitely upon entering battle.
| Movimientos | Descripción |
|---|---|
| headbutt | Has a 30% chance to make the target flinch. |
| tackle | Inflicts regular damage with no additional effect. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| tail-whip | Lowers the target’s Defense by one stage. |
| roar | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| disable | Disables the target’s last used move for 1-8 turns. |
| ember | Has a 10% chance to burn the target. |
| flamethrower | Has a 10% chance to burn the target. |
| hyper-beam | User foregoes its next turn to recharge. |
| solar-beam | Requires a turn to charge before attacking. |
| fire-spin | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| dig | User digs underground, dodging all attacks, and hits next turn. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| hypnosis | Puts the target to sleep. |
| agility | Raises the user’s Speed by two stages. |
| quick-attack | Inflicts regular damage with no additional effect. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| night-shade | Inflicts damage equal to the user’s level. |
| mimic | Copies the target’s last used move. |
| double-team | Raises the user’s evasion by one stage. |
| confuse-ray | Confuses the target. |
| reflect | Reduces damage from physical attacks by half. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| fire-blast | Has a 10% chance to burn the target. |
| swift | Never misses. |
| skull-bash | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| dream-eater | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| rest | User sleeps for two turns, completely healing itself. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| flame-wheel | Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| flail | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| spite | Lowers the PP of the target’s last used move by 4. |
| protect | Prevents any moves from hitting the user this turn. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| charm | Lowers the target’s Attack by two stages. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| safeguard | Protects the user’s field from major status ailments and confusion for five turns. |
| pain-split | Sets the user’s and targets’s HP to the average of their current HP. |
| baton-pass | Allows the trainer to switch out the user and pass effects along to its replacement. |
| encore | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| iron-tail | Has a 30% chance to lower the target’s Defense by one stage. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| sunny-day | Changes the weather to sunny for five turns. |
| psych-up | Discards the user’s stat changes and copies the target’s. |
| shadow-ball | Has a 20% chance to lower the target’s Special Defense by one stage. |
| heat-wave | Has a 10% chance to burn the target. |
| will-o-wisp | Burns the target. |
| memento | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| helping-hand | Ally’s next move inflicts half more damage. |
| role-play | Copies the target’s ability. |
| imprison | Prevents the target from using any moves that the user also knows. |
| grudge | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| weather-ball | If there be weather, this move has doubled power and the weather’s type. |
| fake-tears | Lowers the target’s Special Defense by two stages. |
| overheat | Lowers the user’s Special Attack by two stages after inflicting damage. |
| extrasensory | Has a 10% chance to make the target flinch. |
| howl | Raises the user’s Attack by one stage. |
| covet | Takes the target’s item. |
| calm-mind | Raises the user’s Special Attack and Special Defense by one stage. |
| healing-wish | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| natural-gift | Power and type depend on the held berry. |
| payback | Power is doubled if the target has already moved this turn. |
| power-swap | User swaps Attack and Special Attack changes with the target. |
| flare-blitz | User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| dark-pulse | Has a 20% chance to make the target flinch. |
| energy-ball | Has a 10% chance to lower the target’s Special Defense by one stage. |
| giga-impact | User foregoes its next turn to recharge. |
| nasty-plot | Raises the user’s Special Attack by two stages. |
| zen-headbutt | Has a 20% chance to make the target flinch. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| ominous-wind | Has a 10% chance to raise all of the user’s stats by one stage. |
| psyshock | Inflicts damage based on the target’s Defense, not Special Defense. |
| flame-charge | Inflicts regular damage. Raises the user’s Speed by one stage. |
| foul-play | Calculates damage with the target’s attacking stat. |
| round | Has double power if it’s used more than once per turn. |
| stored-power | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| hex | Has double power if the target has a major status ailment. |
| incinerate | Destroys the target’s held berry. |
| inferno | Has a 100% chance to burn the target. |
| tail-slap | Hits 2-5 times in one turn. |
| snarl | Has a 100% chance to lower the target’s Special Attack by one stage. |
| confide | Lowers the target’s Special Attack by one stage. |
| mystical-fire | Has a 100% chance to lower the target’s Special Attack by one stage. |
| baby-doll-eyes | Lowers the target’s Attack by one stage. |
| laser-focus | Guarantees a critical hit with the user’s next move. |
| burning-jealousy | Inflicts regular damage with no additional effect. |
| scorching-sands | Has a 30% chance to burn the target. |
| tera-blast |
Estadísticas Base
hp 73
attack 76
defense 75
special attack 81
special defense 100
speed 100