ninetales #38 ninetales

Datos del Pokémon

fire
Altura: 1.1 m
Peso: 19.9 kg

Habilidades

  • flash-fire

    Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.

  • drought

    Summons strong sunlight that lasts indefinitely upon entering battle.

Movimientos Descripción
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
disable Disables the target’s last used move for 1-8 turns.
ember Has a 10% chance to burn the target.
flamethrower Has a 10% chance to burn the target.
hyper-beam User foregoes its next turn to recharge.
solar-beam Requires a turn to charge before attacking.
fire-spin Prevents the target from fleeing and inflicts damage for 2-5 turns.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
hypnosis Puts the target to sleep.
agility Raises the user’s Speed by two stages.
quick-attack Inflicts regular damage with no additional effect.
rage If the user is hit after using this move, its Attack rises by one stage.
night-shade Inflicts damage equal to the user’s level.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
confuse-ray Confuses the target.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
fire-blast Has a 10% chance to burn the target.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
flame-wheel Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
spite Lowers the PP of the target’s last used move by 4.
protect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
pain-split Sets the user’s and targets’s HP to the average of their current HP.
baton-pass Allows the trainer to switch out the user and pass effects along to its replacement.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
heat-wave Has a 10% chance to burn the target.
will-o-wisp Burns the target.
memento Lowers the target’s Attack and Special Attack by two stages. User faints.
facade Power doubles if user is burned, paralyzed, or poisoned.
helping-hand Ally’s next move inflicts half more damage.
role-play Copies the target’s ability.
imprison Prevents the target from using any moves that the user also knows.
grudge If the user faints this turn, the PP of the move that fainted it drops to 0.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
weather-ball If there be weather, this move has doubled power and the weather’s type.
fake-tears Lowers the target’s Special Defense by two stages.
overheat Lowers the user’s Special Attack by two stages after inflicting damage.
extrasensory Has a 10% chance to make the target flinch.
howl Raises the user’s Attack by one stage.
covet Takes the target’s item.
calm-mind Raises the user’s Special Attack and Special Defense by one stage.
healing-wish User faints. Its replacement has its HP fully restored and any major status effect removed.
natural-gift Power and type depend on the held berry.
payback Power is doubled if the target has already moved this turn.
power-swap User swaps Attack and Special Attack changes with the target.
flare-blitz User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
dark-pulse Has a 20% chance to make the target flinch.
energy-ball Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
nasty-plot Raises the user’s Special Attack by two stages.
zen-headbutt Has a 20% chance to make the target flinch.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
ominous-wind Has a 10% chance to raise all of the user’s stats by one stage.
psyshock Inflicts damage based on the target’s Defense, not Special Defense.
flame-charge Inflicts regular damage. Raises the user’s Speed by one stage.
foul-play Calculates damage with the target’s attacking stat.
round Has double power if it’s used more than once per turn.
stored-power Power is higher the more the user’s stats have been raised, to a maximum of 31×.
hex Has double power if the target has a major status ailment.
incinerate Destroys the target’s held berry.
inferno Has a 100% chance to burn the target.
tail-slap Hits 2-5 times in one turn.
snarl Has a 100% chance to lower the target’s Special Attack by one stage.
confide Lowers the target’s Special Attack by one stage.
mystical-fire Has a 100% chance to lower the target’s Special Attack by one stage.
baby-doll-eyes Lowers the target’s Attack by one stage.
laser-focus Guarantees a critical hit with the user’s next move.
burning-jealousy Inflicts regular damage with no additional effect.
scorching-sands Has a 30% chance to burn the target.
tera-blast

Estadísticas Base

hp 73
attack 76
defense 75
special attack 81
special defense 100
speed 100