nidoking #34 nidoking

Datos del Pokémon

poison ground
Altura: 1.4 m
Peso: 62 kg

Habilidades

  • poison-point

    Has a 30% chance of poisoning attacking Pokémon on contact.

  • rivalry

    Increases damage inflicted to 1.25× against Pokémon of the same gender, but decreases damage to 0.75× against the opposite gender.

  • sheer-force

    Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
pay-day Scatters money on the ground worth five times the user’s level.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
cut Inflicts regular damage with no additional effect.
double-kick Hits twice in one turn.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
horn-attack Inflicts regular damage with no additional effect.
fury-attack Hits 2-5 times in one turn.
horn-drill Causes a one-hit KO.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
thrash Hits every turn for 2-3 turns, then confuses the user.
double-edge User receives 1/3 the damage inflicted in recoil.
poison-sting Has a 30% chance to poison the target.
leer Lowers the target’s Defense by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
supersonic Confuses the target.
flamethrower Has a 10% chance to burn the target.
water-gun Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
peck Inflicts regular damage with no additional effect.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
thunderbolt Has a 10% chance to paralyze the target.
thunder Has a 30% chance to paralyze the target.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
reflect Reduces damage from physical attacks by half.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
fire-blast Has a 10% chance to burn the target.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
amnesia Raises the user’s Special Defense by two stages.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
super-fang Inflicts damage equal to half the target’s HP.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
sludge-bomb Has a 30% chance to poison the target.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
detect Prevents any moves from hitting the user this turn.
outrage Hits every turn for 2-3 turns, then confuses the user.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
megahorn Inflicts regular damage with no additional effect.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
beat-up Hits once for every conscious Pokémon the trainer has.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
torment Prevents the target from using the same move twice in a row.
flatter Raises the target’s Special Attack by one stage and confuses the target.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
superpower Lowers the user’s Attack and Defense by one stage after inflicting damage.
brick-break Destroys Reflect and Light Screen.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
sand-tomb Prevents the target from fleeing and inflicts damage for 2-5 turns.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
rock-blast Hits 2-5 times in one turn.
shock-wave Never misses.
water-pulse Has a 20% chance to confuse the target.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
sucker-punch Only works if the target is about to use a damaging move.
toxic-spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
poison-jab Has a 30% chance to poison the target.
aqua-tail Inflicts regular damage with no additional effect.
dragon-pulse Inflicts regular damage with no additional effect.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
earth-power Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
avalanche Inflicts double damage if the user takes damage before attacking this turn.
shadow-claw Has an increased chance for a critical hit.
rock-climb Has a 20% chance to confuse the target.
stone-edge Has an increased chance for a critical hit.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
hone-claws Raises the user’s Attack and accuracy by one stage.
venoshock Inflicts double damage if the target is Poisoned.
smack-down Removes any immunity to Ground damage.
sludge-wave Has a 10% chance to poison the target.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
chip-away Ignores the target’s stat modifiers.
hex Has double power if the target has a major status ailment.
incinerate Destroys the target’s held berry.
quash Makes the target act last this turn.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
dragon-tail Ends wild battles. Forces trainers to switch Pokémon.
drill-run Has an increased chance for a critical hit.
confide Lowers the target’s Special Attack by one stage.
venom-drench Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
high-horsepower Inflicts regular damage with no additional effect.
throat-chop Prevents the target from using sound-based moves for two turns.
smart-strike Never misses.
stomping-tantrum Has double power if the user’s last move failed.
body-press
scorching-sands Has a 30% chance to burn the target.

Estadísticas Base

hp 81
attack 102
defense 77
special attack 85
special defense 75
speed 85