mr-mime #122 mr-mime

Datos del Pokémon

psychic fairy
Altura: 1.3 m
Peso: 54.5 kg

Habilidades

  • soundproof

    Protects against sound-based moves.

  • filter

    Decreases damage taken from super-effective moves by 1/4.

  • technician

    Strengthens moves of 60 base power or less to 1.5× their power.

Movimientos Descripción
pound Inflicts regular damage with no additional effect.
double-slap Hits 2-5 times in one turn.
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
psybeam Has a 10% chance to confuse the target.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
solar-beam Requires a turn to charge before attacking.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
toxic Badly poisons the target, inflicting more damage every turn.
confusion Has a 10% chance to confuse the target.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
hypnosis Puts the target to sleep.
meditate Raises the user’s Attack by one stage.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
confuse-ray Confuses the target.
barrier Raises the user’s Defense by two stages.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
flash Lowers the target’s accuracy by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
nightmare Target loses 1/4 its max HP every turn as long as it’s asleep.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
dynamic-punch Has a 100% chance to confuse the target.
baton-pass Allows the trainer to switch out the user and pass effects along to its replacement.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
future-sight Hits the target two turns later.
fake-out Can only be used as the first move after the user enters battle. Causes the target to flinch.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
torment Prevents the target from using the same move twice in a row.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
trick User and target swap items.
role-play Copies the target’s ability.
magic-coat Reflects back the first effect move used on the user this turn.
recycle User recovers the item it last used up.
brick-break Destroys Reflect and Light Screen.
skill-swap User and target swap abilities.
snatch Steals the target’s move, if it’s self-targeted.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
teeter-dance Confuses the target.
tickle Lowers the target’s Attack and Defense by one stage.
signal-beam Has a 10% chance to confuse the target.
aerial-ace Never misses.
iron-defense Raises the user’s Defense by two stages.
covet Takes the target’s item.
magical-leaf Never misses.
calm-mind Raises the user’s Special Attack and Special Defense by one stage.
shock-wave Never misses.
wake-up-slap If the target is asleep, has double power and wakes it up.
natural-gift Power and type depend on the held berry.
payback Power is doubled if the target has already moved this turn.
fling Throws held item at the target; power depends on the item.
copycat Uses the target’s last used move.
power-swap User swaps Attack and Special Attack changes with the target.
guard-swap User swaps Defense and Special Defense changes with the target.
sucker-punch Only works if the target is about to use a damaging move.
drain-punch Drains half the damage inflicted to heal the user.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
energy-ball Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
nasty-plot Raises the user’s Special Attack by two stages.
zen-headbutt Has a 20% chance to make the target flinch.
trick-room For five turns, slower Pokémon will act before faster Pokémon.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
grass-knot Inflicts more damage to heavier targets, with a maximum of 120 power.
charge-beam Has a 70% chance to raise the user’s Special Attack by one stage.
wide-guard Prevents any multi-target moves from hitting friendly Pokémon this turn.
power-split Averages Attack and Special Attack with the target.
wonder-room All Pokémon’s Defense and Special Defense are swapped for 5 turns.
psyshock Inflicts damage based on the target’s Defense, not Special Defense.
telekinesis Moves have 100% accuracy against the target for three turns.
magic-room Negates held items for five turns.
foul-play Calculates damage with the target’s attacking stat.
round Has double power if it’s used more than once per turn.
stored-power Power is higher the more the user’s stats have been raised, to a maximum of 31×.
quick-guard Prevents any priority moves from hitting friendly Pokémon this turn.
ally-switch User switches places with the friendly Pokémon opposite it.
misty-terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
confide Lowers the target’s Special Attack by one stage.
mystical-fire Has a 100% chance to lower the target’s Special Attack by one stage.
dazzling-gleam Inflicts regular damage with no additional effect.
infestation Prevents the target from fleeing and inflicts damage for 2-5 turns.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
psychic-terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
expanding-force Inflicts regular damage with no additional effect.

Estadísticas Base

hp 40
attack 45
defense 65
special attack 100
special defense 120
speed 90