moltres #146 moltres

Datos del Pokémon

fire flying
Altura: 2 m
Peso: 60 kg

Habilidades

  • pressure

    Increases the PP cost of moves targetting the Pokémon by one.

  • flame-body

    Has a 30% chance of burning attacking Pokémon on contact.

Movimientos Descripción
razor-wind Requires a turn to charge before attacking.
gust Inflicts regular damage and can hit Pokémon in the air.
wing-attack Inflicts regular damage with no additional effect.
whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon.
fly User flies high into the air, dodging all attacks, and hits next turn.
headbutt Has a 30% chance to make the target flinch.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
ember Has a 10% chance to burn the target.
flamethrower Has a 10% chance to burn the target.
hyper-beam User foregoes its next turn to recharge.
peck Inflicts regular damage with no additional effect.
solar-beam Requires a turn to charge before attacking.
fire-spin Prevents the target from fleeing and inflicts damage for 2-5 turns.
toxic Badly poisons the target, inflicting more damage every turn.
agility Raises the user’s Speed by two stages.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
fire-blast Has a 10% chance to burn the target.
swift Never misses.
sky-attack User charges for one turn before attacking. Has a 30% chance to make the target flinch.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
detect Prevents any moves from hitting the user this turn.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
steel-wing Has a 10% chance to raise the user’s Defense by one stage.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
twister Has a 20% chance to make the target flinch.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
heat-wave Has a 10% chance to burn the target.
will-o-wisp Burns the target.
facade Power doubles if user is burned, paralyzed, or poisoned.
helping-hand Ally’s next move inflicts half more damage.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
weather-ball If there be weather, this move has doubled power and the weather’s type.
air-cutter Has an increased chance for a critical hit.
overheat Lowers the user’s Special Attack by two stages after inflicting damage.
aerial-ace Never misses.
roost Heals the user by half its max HP.
natural-gift Power and type depend on the held berry.
pluck If target has a berry, inflicts double damage and uses the berry.
tailwind For three turns, friendly Pokémon have doubled Speed.
u-turn User must switch out after attacking.
flare-blitz User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
air-slash Has a 30% chance to make the target flinch.
brave-bird User receives 1/3 the damage inflicted in recoil.
giga-impact User foregoes its next turn to recharge.
defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
ominous-wind Has a 10% chance to raise all of the user’s stats by one stage.
flame-charge Inflicts regular damage. Raises the user’s Speed by one stage.
round Has double power if it’s used more than once per turn.
sky-drop Carries the target high into the air, dodging all attacks against either, and drops it next turn.
incinerate Destroys the target’s held berry.
acrobatics Has double power if the user has no held item.
hurricane Has a 30% chance to confuse the target.
confide Lowers the target’s Special Attack by one stage.
mystical-fire Has a 100% chance to lower the target’s Special Attack by one stage.
laser-focus Guarantees a critical hit with the user’s next move.
burn-up Removes the user’s fire type after inflicting damage.
burning-jealousy Inflicts regular damage with no additional effect.
dual-wingbeat Inflicts regular damage with no additional effect.
scorching-sands Has a 30% chance to burn the target.
tera-blast
temper-flare

Estadísticas Base

hp 90
attack 100
defense 90
special attack 125
special defense 85
speed 90