Datos del Pokémon
psychic
Altura: 2 m
Peso: 122 kg
Habilidades
- pressure
Increases the PP cost of moves targetting the Pokémon by one.
- unnerve
Prevents opposing Pokémon from eating held Berries.
| Movimientos | Descripción |
|---|---|
| mega-punch | Inflicts regular damage with no additional effect. |
| pay-day | Scatters money on the ground worth five times the user’s level. |
| fire-punch | Has a 10% chance to burn the target. |
| ice-punch | Has a 10% chance to freeze the target. |
| thunder-punch | Has a 10% chance to paralyze the target. |
| mega-kick | Inflicts regular damage with no additional effect. |
| headbutt | Has a 30% chance to make the target flinch. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| disable | Disables the target’s last used move for 1-8 turns. |
| flamethrower | Has a 10% chance to burn the target. |
| mist | Protects the user’s stats from being changed by enemy moves. |
| water-gun | Inflicts regular damage with no additional effect. |
| ice-beam | Has a 10% chance to freeze the target. |
| blizzard | Has a 10% chance to freeze the target. |
| psybeam | Has a 10% chance to confuse the target. |
| bubble-beam | Has a 10% chance to lower the target’s Speed by one stage. |
| hyper-beam | User foregoes its next turn to recharge. |
| submission | User receives 1/4 the damage it inflicts in recoil. |
| low-kick | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| counter | Inflicts twice the damage the user received from the last physical hit it took. |
| seismic-toss | Inflicts damage equal to the user’s level. |
| strength | Inflicts regular damage with no additional effect. |
| solar-beam | Requires a turn to charge before attacking. |
| thunderbolt | Has a 10% chance to paralyze the target. |
| thunder-wave | Paralyzes the target. |
| thunder | Has a 30% chance to paralyze the target. |
| earthquake | Inflicts regular damage and can hit Dig users. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| confusion | Has a 10% chance to confuse the target. |
| psychic | Has a 10% chance to lower the target’s Special Defense by one stage. |
| agility | Raises the user’s Speed by two stages. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| teleport | Immediately ends wild battles. No effect otherwise. |
| night-shade | Inflicts damage equal to the user’s level. |
| mimic | Copies the target’s last used move. |
| double-team | Raises the user’s evasion by one stage. |
| recover | Heals the user by half its max HP. |
| confuse-ray | Confuses the target. |
| barrier | Raises the user’s Defense by two stages. |
| light-screen | Reduces damage from special attacks by 50% for five turns. |
| reflect | Reduces damage from physical attacks by half. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| metronome | Randomly selects and uses any move in the game. |
| self-destruct | User faints. |
| fire-blast | Has a 10% chance to burn the target. |
| swift | Never misses. |
| skull-bash | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| amnesia | Raises the user’s Special Defense by two stages. |
| dream-eater | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| flash | Lowers the target’s accuracy by one stage. |
| psywave | Inflicts damage between 50% and 150% of the user’s level. |
| rest | User sleeps for two turns, completely healing itself. |
| rock-slide | Has a 30% chance to make the target flinch. |
| tri-attack | Has a 20% chance to burn, freeze, or paralyze the target. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| nightmare | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| reversal | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| spite | Lowers the PP of the target’s last used move by 4. |
| protect | Prevents any moves from hitting the user this turn. |
| scary-face | Lowers the target’s Speed by two stages. |
| mud-slap | Has a 100% chance to lower the target’s accuracy by one stage. |
| zap-cannon | Has a 100% chance to paralyze the target. |
| icy-wind | Has a 100% chance to lower the target’s Speed by one stage. |
| detect | Prevents any moves from hitting the user this turn. |
| sandstorm | Changes the weather to a sandstorm for five turns. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| safeguard | Protects the user’s field from major status ailments and confusion for five turns. |
| dynamic-punch | Has a 100% chance to confuse the target. |
| iron-tail | Has a 30% chance to lower the target’s Defense by one stage. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| rain-dance | Changes the weather to rain for five turns. |
| sunny-day | Changes the weather to sunny for five turns. |
| psych-up | Discards the user’s stat changes and copies the target’s. |
| ancient-power | Has a 10% chance to raise all of the user’s stats by one stage. |
| shadow-ball | Has a 20% chance to lower the target’s Special Defense by one stage. |
| future-sight | Hits the target two turns later. |
| rock-smash | Has a 50% chance to lower the target’s Defense by one stage. |
| hail | Changes the weather to a hailstorm for five turns. |
| torment | Prevents the target from using the same move twice in a row. |
| will-o-wisp | Burns the target. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| focus-punch | If the user takes damage before attacking, the attack is canceled. |
| taunt | For the next few turns, the target can only use damaging moves. |
| helping-hand | Ally’s next move inflicts half more damage. |
| trick | User and target swap items. |
| role-play | Copies the target’s ability. |
| magic-coat | Reflects back the first effect move used on the user this turn. |
| recycle | User recovers the item it last used up. |
| brick-break | Destroys Reflect and Light Screen. |
| knock-off | Target drops its held item. |
| skill-swap | User and target swap abilities. |
| imprison | Prevents the target from using any moves that the user also knows. |
| snatch | Steals the target’s move, if it’s self-targeted. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| dive | User dives underwater, dodging all attacks, and hits next turn. |
| weather-ball | If there be weather, this move has doubled power and the weather’s type. |
| rock-tomb | Has a 100% chance to lower the target’s Speed by one stage. |
| signal-beam | Has a 10% chance to confuse the target. |
| aerial-ace | Never misses. |
| bulk-up | Raises the user’s Attack and Defense by one stage. |
| calm-mind | Raises the user’s Special Attack and Special Defense by one stage. |
| shock-wave | Never misses. |
| water-pulse | Has a 20% chance to confuse the target. |
| gravity | Disables moves and immunities that involve flying or levitating for five turns. |
| miracle-eye | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| natural-gift | Power and type depend on the held berry. |
| embargo | Target cannot use held items. |
| fling | Throws held item at the target; power depends on the item. |
| me-first | Uses the target’s move against it before it attacks, with power increased by half. |
| power-swap | User swaps Attack and Special Attack changes with the target. |
| guard-swap | User swaps Defense and Special Defense changes with the target. |
| aura-sphere | Never misses. |
| poison-jab | Has a 30% chance to poison the target. |
| dark-pulse | Has a 20% chance to make the target flinch. |
| aqua-tail | Inflicts regular damage with no additional effect. |
| power-gem | Inflicts regular damage with no additional effect. |
| drain-punch | Drains half the damage inflicted to heal the user. |
| focus-blast | Has a 10% chance to lower the target’s Special Defense by one stage. |
| energy-ball | Has a 10% chance to lower the target’s Special Defense by one stage. |
| earth-power | Has a 10% chance to lower the target’s Special Defense by one stage. |
| giga-impact | User foregoes its next turn to recharge. |
| nasty-plot | Raises the user’s Special Attack by two stages. |
| avalanche | Inflicts double damage if the user takes damage before attacking this turn. |
| psycho-cut | Has an increased chance for a critical hit. |
| zen-headbutt | Has a 20% chance to make the target flinch. |
| rock-climb | Has a 20% chance to confuse the target. |
| trick-room | For five turns, slower Pokémon will act before faster Pokémon. |
| stone-edge | Has an increased chance for a critical hit. |
| grass-knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| charge-beam | Has a 70% chance to raise the user’s Special Attack by one stage. |
| wonder-room | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| psyshock | Inflicts damage based on the target’s Defense, not Special Defense. |
| telekinesis | Moves have 100% accuracy against the target for three turns. |
| magic-room | Negates held items for five turns. |
| electro-ball | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| low-sweep | Lowers the target’s Speed by one stage. |
| foul-play | Calculates damage with the target’s attacking stat. |
| round | Has double power if it’s used more than once per turn. |
| stored-power | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| ally-switch | User switches places with the friendly Pokémon opposite it. |
| hex | Has double power if the target has a major status ailment. |
| incinerate | Destroys the target’s held berry. |
| bulldoze | Has a 100% chance to lower the target’s Speed by one stage. |
| psystrike | Inflicts damage based on the target’s Defense, not Special Defense. |
| hurricane | Has a 30% chance to confuse the target. |
| confide | Lowers the target’s Special Attack by one stage. |
| power-up-punch | Raises the user’s Attack by one stage after inflicting damage. |
| laser-focus | Guarantees a critical hit with the user’s next move. |
| psychic-terrain | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| speed-swap | Exchanges the user’s Speed with the target’s. |
| brutal-swing | Inflicts regular damage with no additional effect. |
| stomping-tantrum | Has double power if the user’s last move failed. |
| life-dew | |
| expanding-force | Inflicts regular damage with no additional effect. |
| lash-out | Inflicts regular damage with no additional effect. |
| tera-blast | |
| trailblaze | |
| chilling-water | |
| psychic-noise |
Estadísticas Base
hp 106
attack 110
defense 90
special attack 154
special defense 90
speed 130