meowth #52 meowth

Datos del Pokémon

normal
Altura: 0.4 m
Peso: 4.2 kg

Habilidades

  • pickup

    Picks up other Pokémon's used and Flung held items. May also pick up an item after battle.

  • technician

    Strengthens moves of 60 base power or less to 1.5× their power.

  • unnerve

    Prevents opposing Pokémon from eating held Berries.

Movimientos Descripción
pay-day Scatters money on the ground worth five times the user’s level.
scratch Inflicts regular damage with no additional effect.
cut Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
bite Has a 30% chance to make the target flinch.
growl Lowers the target’s Attack by one stage.
water-gun Inflicts regular damage with no additional effect.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
hypnosis Puts the target to sleep.
agility Raises the user’s Speed by two stages.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
bide User waits for two turns, then hits back for twice the damage it took.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
amnesia Raises the user’s Special Defense by two stages.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
flash Lowers the target’s accuracy by one stage.
fury-swipes Hits 2-5 times in one turn.
rest User sleeps for two turns, completely healing itself.
slash Has an increased chance for a critical hit.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
nightmare Target loses 1/4 its max HP every turn as long as it’s asleep.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
spite Lowers the PP of the target’s last used move by 4.
protect Prevents any moves from hitting the user this turn.
feint-attack Never misses.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
false-swipe Cannot lower the target’s HP below 1.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
pain-split Sets the user’s and targets’s HP to the average of their current HP.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
metal-claw Has a 10% chance to raise the user’s Attack by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
fake-out Can only be used as the first move after the user enters battle. Causes the target to flinch.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
torment Prevents the target from using the same move twice in a row.
facade Power doubles if user is burned, paralyzed, or poisoned.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
assist Randomly selects and uses one of the trainer’s other Pokémon’s moves.
knock-off Target drops its held item.
endeavor Lowers the target’s HP to equal the user’s.
snatch Steals the target’s move, if it’s self-targeted.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
hyper-voice Inflicts regular damage with no additional effect.
fake-tears Lowers the target’s Special Defense by two stages.
odor-sleuth Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
aerial-ace Never misses.
covet Takes the target’s item.
shock-wave Never misses.
water-pulse Has a 20% chance to confuse the target.
natural-gift Power and type depend on the held berry.
feint Hits through Protect and Detect.
u-turn User must switch out after attacking.
payback Power is doubled if the target has already moved this turn.
assurance Power is doubled if the target has already received damage this turn.
punishment Power increases against targets with more raised stats, up to a maximum of 200.
last-resort Can only be used after all of the user’s other moves have been used.
dark-pulse Has a 20% chance to make the target flinch.
night-slash Has an increased chance for a critical hit.
seed-bomb Inflicts regular damage with no additional effect.
power-gem Inflicts regular damage with no additional effect.
nasty-plot Raises the user’s Special Attack by two stages.
shadow-claw Has an increased chance for a critical hit.
gunk-shot Has a 30% chance to poison the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
hone-claws Raises the user’s Attack and accuracy by one stage.
foul-play Calculates damage with the target’s attacking stat.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
retaliate Has double power if a friendly Pokémon fainted last turn.
work-up Raises the user’s Attack and Special Attack by one stage each.
snarl Has a 100% chance to lower the target’s Special Attack by one stage.
play-rough Has a 10% chance to lower the target’s Attack by one stage.
confide Lowers the target’s Special Attack by one stage.
throat-chop Prevents the target from using sound-based moves for two turns.
lash-out Inflicts regular damage with no additional effect.
tera-blast
trailblaze
chilling-water

Estadísticas Base

hp 40
attack 45
defense 35
special attack 40
special defense 40
speed 90