magmar #126 magmar

Datos del Pokémon

fire
Altura: 1.3 m
Peso: 44.5 kg

Habilidades

  • flame-body

    Has a 30% chance of burning attacking Pokémon on contact.

  • vital-spirit

    Prevents sleep.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
thunder-punch Has a 10% chance to paralyze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
ember Has a 10% chance to burn the target.
flamethrower Has a 10% chance to burn the target.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
fire-spin Prevents the target from fleeing and inflicts damage for 2-5 turns.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
smokescreen Lowers the target’s accuracy by one stage.
confuse-ray Confuses the target.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
smog Has a 40% chance to poison the target.
fire-blast Has a 10% chance to burn the target.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
poison-gas Poisons the target.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
flame-wheel Has a 10% chance to burn the target. Lets frozen Pokémon thaw themselves.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
mach-punch Inflicts regular damage with no additional effect.
scary-face Lowers the target’s Speed by two stages.
feint-attack Never misses.
belly-drum User pays half its max HP to max out its Attack.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
cross-chop Has an increased chance for a critical hit.
sunny-day Changes the weather to sunny for five turns.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
heat-wave Has a 10% chance to burn the target.
will-o-wisp Burns the target.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
follow-me Redirects the target’s single-target effects to the user for this turn.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
overheat Lowers the user’s Special Attack by two stages after inflicting damage.
covet Takes the target’s item.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
power-swap User swaps Attack and Special Attack changes with the target.
flare-blitz User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
poison-jab Has a 30% chance to poison the target.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
rock-climb Has a 20% chance to confuse the target.
lava-plume Has a 30% chance to burn the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
flame-burst Deals splash damage to Pokémon next to the target.
flame-charge Inflicts regular damage. Raises the user’s Speed by one stage.
low-sweep Lowers the target’s Speed by one stage.
acid-spray Lowers the target’s Special Defense by two stages.
round Has double power if it’s used more than once per turn.
clear-smog Removes all of the target’s stat modifiers.
incinerate Destroys the target’s held berry.
dual-chop Hits twice in one turn.
heat-crash Power is higher when the user weighs more than the target, up to a maximum of 120.
belch Can only be used after the user has eaten a berry.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
burning-jealousy Inflicts regular damage with no additional effect.
scorching-sands Has a 30% chance to burn the target.
tera-blast
temper-flare

Estadísticas Base

hp 65
attack 95
defense 57
special attack 100
special defense 85
speed 93