machoke #67 machoke

Datos del Pokémon

fighting
Altura: 1.5 m
Peso: 70.5 kg

Habilidades

  • guts

    Increases Attack to 1.5× with a major status ailment.

  • no-guard

    Ensures all moves used by and against the Pokémon hit.

  • steadfast

    Raises Speed one stage upon flinching.

Movimientos Descripción
karate-chop Has an increased chance for a critical hit.
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
flamethrower Has a 10% chance to burn the target.
submission User receives 1/4 the damage it inflicts in recoil.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
fire-blast Has a 10% chance to burn the target.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
mach-punch Inflicts regular damage with no additional effect.
scary-face Lowers the target’s Speed by two stages.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
vital-throw Never misses.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
cross-chop Has an increased chance for a critical hit.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
helping-hand Ally’s next move inflicts half more damage.
role-play Copies the target’s ability.
superpower Lowers the user’s Attack and Defense by one stage after inflicting damage.
revenge Inflicts double damage if the user takes damage before attacking this turn.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
bulk-up Raises the user’s Attack and Defense by one stage.
wake-up-slap If the target is asleep, has double power and wakes it up.
natural-gift Power and type depend on the held berry.
close-combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
payback Power is doubled if the target has already moved this turn.
fling Throws held item at the target; power depends on the item.
poison-jab Has a 30% chance to poison the target.
vacuum-wave Inflicts regular damage with no additional effect.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
bullet-punch Inflicts regular damage with no additional effect.
rock-climb Has a 20% chance to confuse the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
double-hit Hits twice in one turn.
smack-down Removes any immunity to Ground damage.
heavy-slam Power is higher when the user weighs more than the target, up to a maximum of 120.
low-sweep Lowers the target’s Speed by one stage.
round Has double power if it’s used more than once per turn.
incinerate Destroys the target’s held berry.
retaliate Has double power if a friendly Pokémon fainted last turn.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
work-up Raises the user’s Attack and Special Attack by one stage each.
dual-chop Hits twice in one turn.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
stomping-tantrum Has double power if the user’s last move failed.
coaching Inflicts regular damage with no additional effect.

Estadísticas Base

hp 80
attack 100
defense 70
special attack 50
special defense 60
speed 45