lickitung #108 lickitung

Datos del Pokémon

normal
Altura: 1.2 m
Peso: 65.5 kg

Habilidades

  • own-tempo

    Prevents confusion.

  • oblivious

    Prevents infatuation and protects against captivate.

  • cloud-nine

    Negates all effects of weather, but does not prevent the weather itself.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
swords-dance Raises the user’s Attack by two stages.
cut Inflicts regular damage with no additional effect.
bind Prevents the target from fleeing and inflicts damage for 2-5 turns.
slam Inflicts regular damage with no additional effect.
stomp Has a 30% chance to make the target flinch.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
wrap Prevents the target from fleeing and inflicts damage for 2-5 turns.
take-down User receives 1/4 the damage it inflicts in recoil.
thrash Hits every turn for 2-3 turns, then confuses the user.
double-edge User receives 1/3 the damage inflicted in recoil.
supersonic Confuses the target.
disable Disables the target’s last used move for 1-8 turns.
acid Has a 10% chance to lower the target’s Special Defense by one stage.
flamethrower Has a 10% chance to burn the target.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
solar-beam Requires a turn to charge before attacking.
thunderbolt Has a 10% chance to paralyze the target.
thunder Has a 30% chance to paralyze the target.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
bide User waits for two turns, then hits back for twice the damage it took.
lick Has a 30% chance to paralyze the target.
fire-blast Has a 10% chance to burn the target.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
amnesia Raises the user’s Special Defense by two stages.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
nightmare Target loses 1/4 its max HP every turn as long as it’s asleep.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
belly-drum User pays half its max HP to max out its Attack.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
magnitude Power varies randomly from 10 to 150.
dynamic-punch Has a 100% chance to confuse the target.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
smelling-salts If the target is paralyzed, inflicts double damage and cures the paralysis.
helping-hand Ally’s next move inflicts half more damage.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
refresh Cleanses the user of a burn, paralysis, or poison.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
muddy-water Has a 30% chance to lower the target’s accuracy by one stage.
shock-wave Never misses.
water-pulse Has a 20% chance to confuse the target.
hammer-arm Lowers user’s Speed by one stage.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
wring-out Power increases against targets with more HP remaining, up to a maximum of 121 power.
me-first Uses the target’s move against it before it attacks, with power increased by half.
aqua-tail Inflicts regular damage with no additional effect.
giga-impact User foregoes its next turn to recharge.
zen-headbutt Has a 20% chance to make the target flinch.
rock-climb Has a 20% chance to confuse the target.
power-whip Inflicts regular damage with no additional effect.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
round Has double power if it’s used more than once per turn.
chip-away Ignores the target’s stat modifiers.
incinerate Destroys the target’s held berry.
retaliate Has double power if a friendly Pokémon fainted last turn.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
dragon-tail Ends wild battles. Forces trainers to switch Pokémon.
work-up Raises the user’s Attack and Special Attack by one stage each.
belch Can only be used after the user has eaten a berry.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
brutal-swing Inflicts regular damage with no additional effect.
stomping-tantrum Has double power if the user’s last move failed.
body-press
steel-roller Inflicts regular damage with no additional effect.
terrain-pulse Inflicts regular damage with no additional effect.

Estadísticas Base

hp 90
attack 55
defense 75
special attack 60
special defense 75
speed 30