Datos del Pokémon
water ice
Altura: 2.5 m
Peso: 220 kg
Habilidades
- water-absorb
Absorbs water moves, healing for 1/4 max HP.
- shell-armor
Protects against critical hits.
- hydration
Cures any major status ailment after each turn during rain.
| Movimientos | Descripción |
|---|---|
| headbutt | Has a 30% chance to make the target flinch. |
| horn-drill | Causes a one-hit KO. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| growl | Lowers the target’s Attack by one stage. |
| roar | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| sing | Puts the target to sleep. |
| mist | Protects the user’s stats from being changed by enemy moves. |
| water-gun | Inflicts regular damage with no additional effect. |
| hydro-pump | Inflicts regular damage with no additional effect. |
| surf | Inflicts regular damage and can hit Dive users. |
| ice-beam | Has a 10% chance to freeze the target. |
| blizzard | Has a 10% chance to freeze the target. |
| bubble-beam | Has a 10% chance to lower the target’s Speed by one stage. |
| aurora-beam | Has a 10% chance to lower the target’s Attack by one stage. |
| hyper-beam | User foregoes its next turn to recharge. |
| strength | Inflicts regular damage with no additional effect. |
| solar-beam | Requires a turn to charge before attacking. |
| dragon-rage | Inflicts 40 points of damage. |
| thunderbolt | Has a 10% chance to paralyze the target. |
| thunder | Has a 30% chance to paralyze the target. |
| earthquake | Inflicts regular damage and can hit Dig users. |
| fissure | Causes a one-hit KO. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| psychic | Has a 10% chance to lower the target’s Special Defense by one stage. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| mimic | Copies the target’s last used move. |
| double-team | Raises the user’s evasion by one stage. |
| confuse-ray | Confuses the target. |
| haze | Resets all Pokémon’s stats, accuracy, and evasion. |
| reflect | Reduces damage from physical attacks by half. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| waterfall | Has a 20% chance to make the target flinch. |
| skull-bash | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| dream-eater | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| psywave | Inflicts damage between 50% and 150% of the user’s level. |
| rest | User sleeps for two turns, completely healing itself. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| nightmare | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| protect | Prevents any moves from hitting the user this turn. |
| zap-cannon | Has a 100% chance to paralyze the target. |
| foresight | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| perish-song | User and target both faint after three turns. |
| icy-wind | Has a 100% chance to lower the target’s Speed by one stage. |
| outrage | Hits every turn for 2-3 turns, then confuses the user. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| charm | Lowers the target’s Attack by two stages. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| heal-bell | Cures the entire party of major status effects. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| safeguard | Protects the user’s field from major status ailments and confusion for five turns. |
| megahorn | Inflicts regular damage with no additional effect. |
| dragon-breath | Has a 30% chance to paralyze the target. |
| iron-tail | Has a 30% chance to lower the target’s Defense by one stage. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| rain-dance | Changes the weather to rain for five turns. |
| ancient-power | Has a 10% chance to raise all of the user’s stats by one stage. |
| future-sight | Hits the target two turns later. |
| rock-smash | Has a 50% chance to lower the target’s Defense by one stage. |
| whirlpool | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| hail | Changes the weather to a hailstorm for five turns. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| helping-hand | Ally’s next move inflicts half more damage. |
| refresh | Cleanses the user of a burn, paralysis, or poison. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| dive | User dives underwater, dodging all attacks, and hits next turn. |
| hyper-voice | Inflicts regular damage with no additional effect. |
| weather-ball | If there be weather, this move has doubled power and the weather’s type. |
| tickle | Lowers the target’s Attack and Defense by one stage. |
| signal-beam | Has a 10% chance to confuse the target. |
| sheer-cold | Causes a one-hit KO. |
| muddy-water | Has a 30% chance to lower the target’s accuracy by one stage. |
| icicle-spear | Hits 2-5 times in one turn. |
| block | Prevents the target from leaving battle. |
| dragon-dance | Raises the user’s Attack and Speed by one stage. |
| shock-wave | Never misses. |
| water-pulse | Has a 20% chance to confuse the target. |
| brine | Has double power against Pokémon that have less than half their max HP remaining. |
| natural-gift | Power and type depend on the held berry. |
| aqua-tail | Inflicts regular damage with no additional effect. |
| dragon-pulse | Inflicts regular damage with no additional effect. |
| giga-impact | User foregoes its next turn to recharge. |
| avalanche | Inflicts double damage if the user takes damage before attacking this turn. |
| ice-shard | Inflicts regular damage with no additional effect. |
| zen-headbutt | Has a 20% chance to make the target flinch. |
| iron-head | Has a 30% chance to make the target flinch. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| round | Has double power if it’s used more than once per turn. |
| echoed-voice | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| bulldoze | Has a 100% chance to lower the target’s Speed by one stage. |
| frost-breath | Always scores a critical hit. |
| drill-run | Has an increased chance for a critical hit. |
| freeze-dry | Super-effective against water. |
| disarming-voice | Never misses. |
| confide | Lowers the target’s Special Attack by one stage. |
| sparkling-aria | Cures the target of burns. |
| smart-strike | Never misses. |
| liquidation | Has a 20% chance to lower the target’s Defense by one stage. |
| body-press | |
| life-dew | |
| tera-blast | |
| snowscape | |
| chilling-water | |
| dragon-cheer | |
| alluring-voice | |
| psychic-noise |
Estadísticas Base
hp 130
attack 85
defense 80
special attack 85
special defense 95
speed 60