lapras #131 lapras

Datos del Pokémon

water ice
Altura: 2.5 m
Peso: 220 kg

Habilidades

  • water-absorb

    Absorbs water moves, healing for 1/4 max HP.

  • shell-armor

    Protects against critical hits.

  • hydration

    Cures any major status ailment after each turn during rain.

Movimientos Descripción
headbutt Has a 30% chance to make the target flinch.
horn-drill Causes a one-hit KO.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
growl Lowers the target’s Attack by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
sing Puts the target to sleep.
mist Protects the user’s stats from being changed by enemy moves.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
aurora-beam Has a 10% chance to lower the target’s Attack by one stage.
hyper-beam User foregoes its next turn to recharge.
strength Inflicts regular damage with no additional effect.
solar-beam Requires a turn to charge before attacking.
dragon-rage Inflicts 40 points of damage.
thunderbolt Has a 10% chance to paralyze the target.
thunder Has a 30% chance to paralyze the target.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
confuse-ray Confuses the target.
haze Resets all Pokémon’s stats, accuracy, and evasion.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
waterfall Has a 20% chance to make the target flinch.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
nightmare Target loses 1/4 its max HP every turn as long as it’s asleep.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
zap-cannon Has a 100% chance to paralyze the target.
foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
perish-song User and target both faint after three turns.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
outrage Hits every turn for 2-3 turns, then confuses the user.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
heal-bell Cures the entire party of major status effects.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
megahorn Inflicts regular damage with no additional effect.
dragon-breath Has a 30% chance to paralyze the target.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
future-sight Hits the target two turns later.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
helping-hand Ally’s next move inflicts half more damage.
refresh Cleanses the user of a burn, paralysis, or poison.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
hyper-voice Inflicts regular damage with no additional effect.
weather-ball If there be weather, this move has doubled power and the weather’s type.
tickle Lowers the target’s Attack and Defense by one stage.
signal-beam Has a 10% chance to confuse the target.
sheer-cold Causes a one-hit KO.
muddy-water Has a 30% chance to lower the target’s accuracy by one stage.
icicle-spear Hits 2-5 times in one turn.
block Prevents the target from leaving battle.
dragon-dance Raises the user’s Attack and Speed by one stage.
shock-wave Never misses.
water-pulse Has a 20% chance to confuse the target.
brine Has double power against Pokémon that have less than half their max HP remaining.
natural-gift Power and type depend on the held berry.
aqua-tail Inflicts regular damage with no additional effect.
dragon-pulse Inflicts regular damage with no additional effect.
giga-impact User foregoes its next turn to recharge.
avalanche Inflicts double damage if the user takes damage before attacking this turn.
ice-shard Inflicts regular damage with no additional effect.
zen-headbutt Has a 20% chance to make the target flinch.
iron-head Has a 30% chance to make the target flinch.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
frost-breath Always scores a critical hit.
drill-run Has an increased chance for a critical hit.
freeze-dry Super-effective against water.
disarming-voice Never misses.
confide Lowers the target’s Special Attack by one stage.
sparkling-aria Cures the target of burns.
smart-strike Never misses.
liquidation Has a 20% chance to lower the target’s Defense by one stage.
body-press
life-dew
tera-blast
snowscape
chilling-water
dragon-cheer
alluring-voice
psychic-noise

Estadísticas Base

hp 130
attack 85
defense 80
special attack 85
special defense 95
speed 60