kabuto #140 kabuto

Datos del Pokémon

rock water
Altura: 0.5 m
Peso: 11.5 kg

Habilidades

  • swift-swim

    Doubles Speed during rain.

  • battle-armor

    Protects against critical hits.

  • weak-armor

    Raises Speed and lowers Defense by one stage each upon being hit by a physical move.

Movimientos Descripción
scratch Inflicts regular damage with no additional effect.
sand-attack Lowers the target’s accuracy by one stage.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
aurora-beam Has a 10% chance to lower the target’s Attack by one stage.
absorb Drains half the damage inflicted to heal the user.
mega-drain Drains half the damage inflicted to heal the user.
rock-throw Inflicts regular damage with no additional effect.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
harden Raises the user’s Defense by one stage.
confuse-ray Confuses the target.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
waterfall Has a 20% chance to make the target flinch.
leech-life Drains half the damage inflicted to heal the user.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
slash Has an increased chance for a critical hit.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
sandstorm Changes the weather to a sandstorm for five turns.
giga-drain Drains half the damage inflicted to heal the user.
endure Prevents the user’s HP from lowering below 1 this turn.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
rapid-spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
knock-off Target drops its held item.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
metal-sound Lowers the target’s Special Defense by two stages.
aerial-ace Never misses.
iron-defense Raises the user’s Defense by two stages.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
rock-blast Hits 2-5 times in one turn.
water-pulse Has a 20% chance to confuse the target.
brine Has double power against Pokémon that have less than half their max HP remaining.
natural-gift Power and type depend on the held berry.
wring-out Power increases against targets with more HP remaining, up to a maximum of 121 power.
rock-polish Raises the user’s Speed by two stages.
earth-power Has a 10% chance to lower the target’s Special Defense by one stage.
stone-edge Has an increased chance for a critical hit.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
aqua-jet Inflicts regular damage with no additional effect.
hone-claws Raises the user’s Attack and accuracy by one stage.
smack-down Removes any immunity to Ground damage.
round Has double power if it’s used more than once per turn.
scald Has a 30% chance to burn the target.
confide Lowers the target’s Special Attack by one stage.
liquidation Has a 20% chance to lower the target’s Defense by one stage.
meteor-beam Inflicts regular damage with no additional effect.

Estadísticas Base

hp 30
attack 80
defense 90
special attack 55
special defense 45
speed 55