Datos del Pokémon
ice psychic
Altura: 1.4 m
Peso: 40.6 kg
Habilidades
- oblivious
Prevents infatuation and protects against captivate.
- forewarn
Reveals the opponents' strongest move upon entering battle.
- dry-skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.
| Movimientos | Descripción |
|---|---|
| pound | Inflicts regular damage with no additional effect. |
| double-slap | Hits 2-5 times in one turn. |
| mega-punch | Inflicts regular damage with no additional effect. |
| ice-punch | Has a 10% chance to freeze the target. |
| mega-kick | Inflicts regular damage with no additional effect. |
| headbutt | Has a 30% chance to make the target flinch. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| thrash | Hits every turn for 2-3 turns, then confuses the user. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| sing | Puts the target to sleep. |
| water-gun | Inflicts regular damage with no additional effect. |
| ice-beam | Has a 10% chance to freeze the target. |
| blizzard | Has a 10% chance to freeze the target. |
| bubble-beam | Has a 10% chance to lower the target’s Speed by one stage. |
| hyper-beam | User foregoes its next turn to recharge. |
| submission | User receives 1/4 the damage it inflicts in recoil. |
| counter | Inflicts twice the damage the user received from the last physical hit it took. |
| seismic-toss | Inflicts damage equal to the user’s level. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| confusion | Has a 10% chance to confuse the target. |
| psychic | Has a 10% chance to lower the target’s Special Defense by one stage. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| teleport | Immediately ends wild battles. No effect otherwise. |
| mimic | Copies the target’s last used move. |
| screech | Lowers the target’s Defense by two stages. |
| double-team | Raises the user’s evasion by one stage. |
| light-screen | Reduces damage from special attacks by 50% for five turns. |
| reflect | Reduces damage from physical attacks by half. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| metronome | Randomly selects and uses any move in the game. |
| lick | Has a 30% chance to paralyze the target. |
| skull-bash | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| dream-eater | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| lovely-kiss | Puts the target to sleep. |
| flash | Lowers the target’s accuracy by one stage. |
| psywave | Inflicts damage between 50% and 150% of the user’s level. |
| rest | User sleeps for two turns, completely healing itself. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| thief | Takes the target’s item. |
| nightmare | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| powder-snow | Has a 10% chance to freeze the target. |
| protect | Prevents any moves from hitting the user this turn. |
| sweet-kiss | Confuses the target. |
| mud-slap | Has a 100% chance to lower the target’s accuracy by one stage. |
| perish-song | User and target both faint after three turns. |
| icy-wind | Has a 100% chance to lower the target’s Speed by one stage. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| charm | Lowers the target’s Attack by two stages. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| mean-look | Prevents the target from leaving battle. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| heal-bell | Cures the entire party of major status effects. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| dynamic-punch | Has a 100% chance to confuse the target. |
| encore | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| sweet-scent | Lowers the target’s evasion by one stage. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| rain-dance | Changes the weather to rain for five turns. |
| psych-up | Discards the user’s stat changes and copies the target’s. |
| shadow-ball | Has a 20% chance to lower the target’s Special Defense by one stage. |
| future-sight | Hits the target two turns later. |
| uproar | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| hail | Changes the weather to a hailstorm for five turns. |
| torment | Prevents the target from using the same move twice in a row. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| focus-punch | If the user takes damage before attacking, the attack is canceled. |
| taunt | For the next few turns, the target can only use damaging moves. |
| helping-hand | Ally’s next move inflicts half more damage. |
| trick | User and target swap items. |
| role-play | Copies the target’s ability. |
| magic-coat | Reflects back the first effect move used on the user this turn. |
| recycle | User recovers the item it last used up. |
| brick-break | Destroys Reflect and Light Screen. |
| skill-swap | User and target swap abilities. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| hyper-voice | Inflicts regular damage with no additional effect. |
| fake-tears | Lowers the target’s Special Defense by two stages. |
| signal-beam | Has a 10% chance to confuse the target. |
| icicle-spear | Hits 2-5 times in one turn. |
| covet | Takes the target’s item. |
| calm-mind | Raises the user’s Special Attack and Special Defense by one stage. |
| water-pulse | Has a 20% chance to confuse the target. |
| wake-up-slap | If the target is asleep, has double power and wakes it up. |
| natural-gift | Power and type depend on the held berry. |
| payback | Power is doubled if the target has already moved this turn. |
| fling | Throws held item at the target; power depends on the item. |
| wring-out | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| copycat | Uses the target’s last used move. |
| drain-punch | Drains half the damage inflicted to heal the user. |
| focus-blast | Has a 10% chance to lower the target’s Special Defense by one stage. |
| energy-ball | Has a 10% chance to lower the target’s Special Defense by one stage. |
| giga-impact | User foregoes its next turn to recharge. |
| nasty-plot | Raises the user’s Special Attack by two stages. |
| avalanche | Inflicts double damage if the user takes damage before attacking this turn. |
| psycho-cut | Has an increased chance for a critical hit. |
| zen-headbutt | Has a 20% chance to make the target flinch. |
| trick-room | For five turns, slower Pokémon will act before faster Pokémon. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| grass-knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| wonder-room | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| psyshock | Inflicts damage based on the target’s Defense, not Special Defense. |
| telekinesis | Moves have 100% accuracy against the target for three turns. |
| magic-room | Negates held items for five turns. |
| round | Has double power if it’s used more than once per turn. |
| echoed-voice | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| stored-power | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| ally-switch | User switches places with the friendly Pokémon opposite it. |
| frost-breath | Always scores a critical hit. |
| heart-stamp | Has a 30% chance to make the target flinch. |
| draining-kiss | Drains 75% of the damage inflicted to heal the user. |
| confide | Lowers the target’s Special Attack by one stage. |
| power-up-punch | Raises the user’s Attack by one stage after inflicting damage. |
| psychic-terrain | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| aurora-veil | Reduces damage five turns, but must be used during hail. |
| expanding-force | Inflicts regular damage with no additional effect. |
| triple-axel | Inflicts regular damage with no additional effect. |
Estadísticas Base
hp 65
attack 50
defense 35
special attack 115
special defense 95
speed 95