jynx #124 jynx

Datos del Pokémon

ice psychic
Altura: 1.4 m
Peso: 40.6 kg

Habilidades

  • oblivious

    Prevents infatuation and protects against captivate.

  • forewarn

    Reveals the opponents' strongest move upon entering battle.

  • dry-skin

    Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from fire moves to 1.25×, but absorbs water moves, healing for 1/4 max HP.

Movimientos Descripción
pound Inflicts regular damage with no additional effect.
double-slap Hits 2-5 times in one turn.
mega-punch Inflicts regular damage with no additional effect.
ice-punch Has a 10% chance to freeze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
thrash Hits every turn for 2-3 turns, then confuses the user.
double-edge User receives 1/3 the damage inflicted in recoil.
sing Puts the target to sleep.
water-gun Inflicts regular damage with no additional effect.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
toxic Badly poisons the target, inflicting more damage every turn.
confusion Has a 10% chance to confuse the target.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
lick Has a 30% chance to paralyze the target.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
lovely-kiss Puts the target to sleep.
flash Lowers the target’s accuracy by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
nightmare Target loses 1/4 its max HP every turn as long as it’s asleep.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
powder-snow Has a 10% chance to freeze the target.
protect Prevents any moves from hitting the user this turn.
sweet-kiss Confuses the target.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
perish-song User and target both faint after three turns.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
swagger Raises the target’s Attack by two stages and confuses the target.
mean-look Prevents the target from leaving battle.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
heal-bell Cures the entire party of major status effects.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
sweet-scent Lowers the target’s evasion by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
future-sight Hits the target two turns later.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
hail Changes the weather to a hailstorm for five turns.
torment Prevents the target from using the same move twice in a row.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
trick User and target swap items.
role-play Copies the target’s ability.
magic-coat Reflects back the first effect move used on the user this turn.
recycle User recovers the item it last used up.
brick-break Destroys Reflect and Light Screen.
skill-swap User and target swap abilities.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
hyper-voice Inflicts regular damage with no additional effect.
fake-tears Lowers the target’s Special Defense by two stages.
signal-beam Has a 10% chance to confuse the target.
icicle-spear Hits 2-5 times in one turn.
covet Takes the target’s item.
calm-mind Raises the user’s Special Attack and Special Defense by one stage.
water-pulse Has a 20% chance to confuse the target.
wake-up-slap If the target is asleep, has double power and wakes it up.
natural-gift Power and type depend on the held berry.
payback Power is doubled if the target has already moved this turn.
fling Throws held item at the target; power depends on the item.
wring-out Power increases against targets with more HP remaining, up to a maximum of 121 power.
copycat Uses the target’s last used move.
drain-punch Drains half the damage inflicted to heal the user.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
energy-ball Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
nasty-plot Raises the user’s Special Attack by two stages.
avalanche Inflicts double damage if the user takes damage before attacking this turn.
psycho-cut Has an increased chance for a critical hit.
zen-headbutt Has a 20% chance to make the target flinch.
trick-room For five turns, slower Pokémon will act before faster Pokémon.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
grass-knot Inflicts more damage to heavier targets, with a maximum of 120 power.
wonder-room All Pokémon’s Defense and Special Defense are swapped for 5 turns.
psyshock Inflicts damage based on the target’s Defense, not Special Defense.
telekinesis Moves have 100% accuracy against the target for three turns.
magic-room Negates held items for five turns.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
stored-power Power is higher the more the user’s stats have been raised, to a maximum of 31×.
ally-switch User switches places with the friendly Pokémon opposite it.
frost-breath Always scores a critical hit.
heart-stamp Has a 30% chance to make the target flinch.
draining-kiss Drains 75% of the damage inflicted to heal the user.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
psychic-terrain Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
aurora-veil Reduces damage five turns, but must be used during hail.
expanding-force Inflicts regular damage with no additional effect.
triple-axel Inflicts regular damage with no additional effect.

Estadísticas Base

hp 65
attack 50
defense 35
special attack 115
special defense 95
speed 95