Datos del Pokémon
electric
Altura: 0.8 m
Peso: 24.5 kg
Habilidades
- volt-absorb
Absorbs electric moves, healing for 1/4 max HP.
- quick-feet
Increases Speed to 1.5× with a major status ailment.
| Movimientos | Descripción |
|---|---|
| pay-day | Scatters money on the ground worth five times the user’s level. |
| double-kick | Hits twice in one turn. |
| sand-attack | Lowers the target’s accuracy by one stage. |
| headbutt | Has a 30% chance to make the target flinch. |
| tackle | Inflicts regular damage with no additional effect. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| tail-whip | Lowers the target’s Defense by one stage. |
| pin-missile | Hits 2-5 times in one turn. |
| bite | Has a 30% chance to make the target flinch. |
| growl | Lowers the target’s Attack by one stage. |
| roar | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| hyper-beam | User foregoes its next turn to recharge. |
| strength | Inflicts regular damage with no additional effect. |
| thunder-shock | Has a 10% chance to paralyze the target. |
| thunderbolt | Has a 10% chance to paralyze the target. |
| thunder-wave | Paralyzes the target. |
| thunder | Has a 30% chance to paralyze the target. |
| dig | User digs underground, dodging all attacks, and hits next turn. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| agility | Raises the user’s Speed by two stages. |
| quick-attack | Inflicts regular damage with no additional effect. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| mimic | Copies the target’s last used move. |
| double-team | Raises the user’s evasion by one stage. |
| light-screen | Reduces damage from special attacks by 50% for five turns. |
| reflect | Reduces damage from physical attacks by half. |
| focus-energy | Increases the user’s chance to score a critical hit. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| swift | Never misses. |
| skull-bash | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| flash | Lowers the target’s accuracy by one stage. |
| rest | User sleeps for two turns, completely healing itself. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| protect | Prevents any moves from hitting the user this turn. |
| mud-slap | Has a 100% chance to lower the target’s accuracy by one stage. |
| zap-cannon | Has a 100% chance to paralyze the target. |
| detect | Prevents any moves from hitting the user this turn. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| charm | Lowers the target’s Attack by two stages. |
| false-swipe | Cannot lower the target’s HP below 1. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| heal-bell | Cures the entire party of major status effects. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| baton-pass | Allows the trainer to switch out the user and pass effects along to its replacement. |
| iron-tail | Has a 30% chance to lower the target’s Defense by one stage. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| rain-dance | Changes the weather to rain for five turns. |
| sunny-day | Changes the weather to sunny for five turns. |
| shadow-ball | Has a 20% chance to lower the target’s Special Defense by one stage. |
| rock-smash | Has a 50% chance to lower the target’s Defense by one stage. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| charge | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| helping-hand | Ally’s next move inflicts half more damage. |
| yawn | Target sleeps at the end of the next turn. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| hyper-voice | Inflicts regular damage with no additional effect. |
| weather-ball | If there be weather, this move has doubled power and the weather’s type. |
| fake-tears | Lowers the target’s Special Defense by two stages. |
| metal-sound | Lowers the target’s Special Defense by two stages. |
| signal-beam | Has a 10% chance to confuse the target. |
| covet | Takes the target’s item. |
| calm-mind | Raises the user’s Special Attack and Special Defense by one stage. |
| shock-wave | Never misses. |
| natural-gift | Power and type depend on the held berry. |
| copycat | Uses the target’s last used move. |
| last-resort | Can only be used after all of the user’s other moves have been used. |
| magnet-rise | User is immune to Ground moves and effects for five turns. |
| giga-impact | User foregoes its next turn to recharge. |
| thunder-fang | Has a 10% chance to paralyze the target and a 10% chance to make the target flinch. |
| discharge | Has a 30% chance to paralyze the target. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| charge-beam | Has a 70% chance to raise the user’s Special Attack by one stage. |
| electro-ball | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| round | Has double power if it’s used more than once per turn. |
| echoed-voice | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| stored-power | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| retaliate | Has double power if a friendly Pokémon fainted last turn. |
| volt-switch | User must switch out after attacking. |
| work-up | Raises the user’s Attack and Special Attack by one stage each. |
| electroweb | Lowers the target’s Speed by one stage. |
| wild-charge | User receives 1/4 the damage it inflicts in recoil. |
| confide | Lowers the target’s Special Attack by one stage. |
| eerie-impulse | Lowers the target’s Special Attack by two stages. |
| electric-terrain | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power. |
| baby-doll-eyes | Lowers the target’s Attack by one stage. |
| laser-focus | Guarantees a critical hit with the user’s next move. |
| rising-voltage | Inflicts regular damage with no additional effect. |
| tera-blast | |
| trailblaze | |
| alluring-voice |
Estadísticas Base
hp 65
attack 65
defense 60
special attack 110
special defense 95
speed 130