jolteon #135 jolteon

Datos del Pokémon

electric
Altura: 0.8 m
Peso: 24.5 kg

Habilidades

  • volt-absorb

    Absorbs electric moves, healing for 1/4 max HP.

  • quick-feet

    Increases Speed to 1.5× with a major status ailment.

Movimientos Descripción
pay-day Scatters money on the ground worth five times the user’s level.
double-kick Hits twice in one turn.
sand-attack Lowers the target’s accuracy by one stage.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
pin-missile Hits 2-5 times in one turn.
bite Has a 30% chance to make the target flinch.
growl Lowers the target’s Attack by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
hyper-beam User foregoes its next turn to recharge.
strength Inflicts regular damage with no additional effect.
thunder-shock Has a 10% chance to paralyze the target.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
agility Raises the user’s Speed by two stages.
quick-attack Inflicts regular damage with no additional effect.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
flash Lowers the target’s accuracy by one stage.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
false-swipe Cannot lower the target’s HP below 1.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
heal-bell Cures the entire party of major status effects.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
baton-pass Allows the trainer to switch out the user and pass effects along to its replacement.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
facade Power doubles if user is burned, paralyzed, or poisoned.
charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
helping-hand Ally’s next move inflicts half more damage.
yawn Target sleeps at the end of the next turn.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
hyper-voice Inflicts regular damage with no additional effect.
weather-ball If there be weather, this move has doubled power and the weather’s type.
fake-tears Lowers the target’s Special Defense by two stages.
metal-sound Lowers the target’s Special Defense by two stages.
signal-beam Has a 10% chance to confuse the target.
covet Takes the target’s item.
calm-mind Raises the user’s Special Attack and Special Defense by one stage.
shock-wave Never misses.
natural-gift Power and type depend on the held berry.
copycat Uses the target’s last used move.
last-resort Can only be used after all of the user’s other moves have been used.
magnet-rise User is immune to Ground moves and effects for five turns.
giga-impact User foregoes its next turn to recharge.
thunder-fang Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
discharge Has a 30% chance to paralyze the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
charge-beam Has a 70% chance to raise the user’s Special Attack by one stage.
electro-ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
stored-power Power is higher the more the user’s stats have been raised, to a maximum of 31×.
retaliate Has double power if a friendly Pokémon fainted last turn.
volt-switch User must switch out after attacking.
work-up Raises the user’s Attack and Special Attack by one stage each.
electroweb Lowers the target’s Speed by one stage.
wild-charge User receives 1/4 the damage it inflicts in recoil.
confide Lowers the target’s Special Attack by one stage.
eerie-impulse Lowers the target’s Special Attack by two stages.
electric-terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
baby-doll-eyes Lowers the target’s Attack by one stage.
laser-focus Guarantees a critical hit with the user’s next move.
rising-voltage Inflicts regular damage with no additional effect.
tera-blast
trailblaze
alluring-voice

Estadísticas Base

hp 65
attack 65
defense 60
special attack 110
special defense 95
speed 130