jigglypuff #39 jigglypuff

Datos del Pokémon

normal fairy
Altura: 0.5 m
Peso: 5.5 kg

Habilidades

  • cute-charm

    Has a 30% chance of infatuating attacking Pokémon on contact.

  • competitive

    Raises Special Attack by two stages upon having any stat lowered.

  • friend-guard

    Decreases all direct damage taken by friendly Pokémon to 0.75×.

Movimientos Descripción
pound Inflicts regular damage with no additional effect.
double-slap Hits 2-5 times in one turn.
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
sing Puts the target to sleep.
disable Disables the target’s last used move for 1-8 turns.
flamethrower Has a 10% chance to burn the target.
water-gun Inflicts regular damage with no additional effect.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
solar-beam Requires a turn to charge before attacking.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
defense-curl Raises user’s Defense by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
self-destruct User faints.
fire-blast Has a 10% chance to burn the target.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
amnesia Raises the user’s Special Defense by two stages.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
flash Lowers the target’s accuracy by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
tri-attack Has a 20% chance to burn, freeze, or paralyze the target.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
nightmare Target loses 1/4 its max HP every turn as long as it’s asleep.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
sweet-kiss Confuses the target.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
detect Prevents any moves from hitting the user this turn.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
heal-bell Cures the entire party of major status effects.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
pain-split Sets the user’s and targets’s HP to the average of their current HP.
dynamic-punch Has a 100% chance to confuse the target.
baton-pass Allows the trainer to switch out the user and pass effects along to its replacement.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
stockpile Stores energy up to three times for use with Spit Up and Swallow.
spit-up Power is 100 times the amount of energy Stockpiled.
swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
role-play Copies the target’s ability.
magic-coat Reflects back the first effect move used on the user this turn.
recycle User recovers the item it last used up.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
endeavor Lowers the target’s HP to equal the user’s.
skill-swap User and target swap abilities.
snatch Steals the target’s move, if it’s self-targeted.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
hyper-voice Inflicts regular damage with no additional effect.
fake-tears Lowers the target’s Special Defense by two stages.
bounce User bounces high into the air, dodging all attacks, and hits next turn.
covet Takes the target’s item.
magical-leaf Never misses.
calm-mind Raises the user’s Special Attack and Special Defense by one stage.
shock-wave Never misses.
water-pulse Has a 20% chance to confuse the target.
gravity Disables moves and immunities that involve flying or levitating for five turns.
wake-up-slap If the target is asleep, has double power and wakes it up.
gyro-ball Power raises when the user has lower Speed, up to a maximum of 150.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
copycat Uses the target’s last used move.
last-resort Can only be used after all of the user’s other moves have been used.
dark-pulse Has a 20% chance to make the target flinch.
drain-punch Drains half the damage inflicted to heal the user.
energy-ball Has a 10% chance to lower the target’s Special Defense by one stage.
nasty-plot Raises the user’s Special Attack by two stages.
zen-headbutt Has a 20% chance to make the target flinch.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
grass-knot Inflicts more damage to heavier targets, with a maximum of 120 power.
charge-beam Has a 70% chance to raise the user’s Special Attack by one stage.
psyshock Inflicts damage based on the target’s Defense, not Special Defense.
telekinesis Moves have 100% accuracy against the target for three turns.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
stored-power Power is higher the more the user’s stats have been raised, to a maximum of 31×.
ally-switch User switches places with the friendly Pokémon opposite it.
incinerate Destroys the target’s held berry.
retaliate Has double power if a friendly Pokémon fainted last turn.
work-up Raises the user’s Attack and Special Attack by one stage each.
wild-charge User receives 1/4 the damage it inflicts in recoil.
disarming-voice Never misses.
draining-kiss Drains 75% of the damage inflicted to heal the user.
misty-terrain For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming dragon moves.
play-rough Has a 10% chance to lower the target’s Attack by one stage.
play-nice Lowers the target’s Attack by one stage.
confide Lowers the target’s Special Attack by one stage.
dazzling-gleam Inflicts regular damage with no additional effect.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
body-press
steel-roller Inflicts regular damage with no additional effect.
misty-explosion Inflicts regular damage with no additional effect.
tera-blast
ice-spinner
trailblaze
chilling-water
alluring-voice
psychic-noise

Estadísticas Base

hp 115
attack 45
defense 20
special attack 45
special defense 25
speed 20