hitmonchan #107 hitmonchan

Datos del Pokémon

fighting
Altura: 1.4 m
Peso: 50.2 kg

Habilidades

  • keen-eye

    Prevents accuracy from being lowered.

  • iron-fist

    Strengthens punch-based moves to 1.2× their power.

  • inner-focus

    Prevents flinching.

Movimientos Descripción
comet-punch Hits 2-5 times in one turn.
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
swords-dance Raises the user’s Attack by two stages.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
submission User receives 1/4 the damage it inflicts in recoil.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
earthquake Inflicts regular damage and can hit Dig users.
toxic Badly poisons the target, inflicting more damage every turn.
agility Raises the user’s Speed by two stages.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
high-jump-kick If the user misses, it takes half the damage it would have inflicted in recoil.
dizzy-punch Has a 20% chance to confuse the target.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
reversal Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
mach-punch Inflicts regular damage with no additional effect.
scary-face Lowers the target’s Speed by two stages.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
baton-pass Allows the trainer to switch out the user and pass effects along to its replacement.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
pursuit Has double power against, and can hit, Pokémon attempting to switch out.
rapid-spin Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
fake-out Can only be used as the first move after the user enters battle. Causes the target to flinch.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
role-play Copies the target’s ability.
revenge Inflicts double damage if the user takes damage before attacking this turn.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
endeavor Lowers the target’s HP to equal the user’s.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
sky-uppercut Inflicts regular damage and can hit Bounce and Fly users.
bulk-up Raises the user’s Attack and Defense by one stage.
covet Takes the target’s item.
natural-gift Power and type depend on the held berry.
feint Hits through Protect and Detect.
close-combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
fling Throws held item at the target; power depends on the item.
aura-sphere Never misses.
poison-jab Has a 30% chance to poison the target.
drain-punch Drains half the damage inflicted to heal the user.
vacuum-wave Inflicts regular damage with no additional effect.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
bullet-punch Inflicts regular damage with no additional effect.
rock-climb Has a 20% chance to confuse the target.
stone-edge Has an increased chance for a critical hit.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
low-sweep Lowers the target’s Speed by one stage.
round Has double power if it’s used more than once per turn.
quick-guard Prevents any priority moves from hitting friendly Pokémon this turn.
retaliate Has double power if a friendly Pokémon fainted last turn.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
work-up Raises the user’s Attack and Special Attack by one stage each.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
laser-focus Guarantees a critical hit with the user’s next move.
throat-chop Prevents the target from using sound-based moves for two turns.
coaching Inflicts regular damage with no additional effect.
tera-blast
trailblaze
upper-hand

Estadísticas Base

hp 50
attack 105
defense 79
special attack 35
special defense 110
speed 76