golem #76 golem

Datos del Pokémon

rock ground
Altura: 1.4 m
Peso: 300 kg

Habilidades

  • rock-head

    Protects against recoil damage.

  • sturdy

    Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.

  • sand-veil

    Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
thunder-punch Has a 10% chance to paralyze the target.
mega-kick Inflicts regular damage with no additional effect.
sand-attack Lowers the target’s accuracy by one stage.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
flamethrower Has a 10% chance to burn the target.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
rock-throw Inflicts regular damage with no additional effect.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
harden Raises the user’s Defense by one stage.
defense-curl Raises user’s Defense by one stage.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
self-destruct User faints.
fire-blast Has a 10% chance to burn the target.
explosion User faints.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
magnitude Power varies randomly from 10 to 150.
dynamic-punch Has a 100% chance to confuse the target.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
sunny-day Changes the weather to sunny for five turns.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
nature-power Uses a move which depends upon the terrain.
superpower Lowers the user’s Attack and Defense by one stage after inflicting damage.
brick-break Destroys Reflect and Light Screen.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
mud-sport Halves all Electric-type damage.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
iron-defense Raises the user’s Defense by two stages.
block Prevents the target from leaving battle.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
rock-blast Hits 2-5 times in one turn.
hammer-arm Lowers user’s Speed by one stage.
gyro-ball Power raises when the user has lower Speed, up to a maximum of 150.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
sucker-punch Only works if the target is about to use a damaging move.
rock-polish Raises the user’s Speed by two stages.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
earth-power Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
rock-climb Has a 20% chance to confuse the target.
iron-head Has a 30% chance to make the target flinch.
stone-edge Has an increased chance for a critical hit.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
wide-guard Prevents any multi-target moves from hitting friendly Pokémon this turn.
smack-down Removes any immunity to Ground damage.
heavy-slam Power is higher when the user weighs more than the target, up to a maximum of 120.
round Has double power if it’s used more than once per turn.
incinerate Destroys the target’s held berry.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
steamroller Has a 30% chance to make the target flinch.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
high-horsepower Inflicts regular damage with no additional effect.
stomping-tantrum Has double power if the user’s last move failed.
body-press
tera-blast
hard-press

Estadísticas Base

hp 80
attack 120
defense 130
special attack 55
special defense 65
speed 45