Datos del Pokémon
rock ground
Altura: 1.4 m
Peso: 300 kg
Habilidades
- rock-head
Protects against recoil damage.
- sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
- sand-veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
| Movimientos | Descripción |
|---|---|
| mega-punch | Inflicts regular damage with no additional effect. |
| fire-punch | Has a 10% chance to burn the target. |
| thunder-punch | Has a 10% chance to paralyze the target. |
| mega-kick | Inflicts regular damage with no additional effect. |
| sand-attack | Lowers the target’s accuracy by one stage. |
| headbutt | Has a 30% chance to make the target flinch. |
| tackle | Inflicts regular damage with no additional effect. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| roar | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| flamethrower | Has a 10% chance to burn the target. |
| hyper-beam | User foregoes its next turn to recharge. |
| submission | User receives 1/4 the damage it inflicts in recoil. |
| counter | Inflicts twice the damage the user received from the last physical hit it took. |
| seismic-toss | Inflicts damage equal to the user’s level. |
| strength | Inflicts regular damage with no additional effect. |
| rock-throw | Inflicts regular damage with no additional effect. |
| earthquake | Inflicts regular damage and can hit Dig users. |
| fissure | Causes a one-hit KO. |
| dig | User digs underground, dodging all attacks, and hits next turn. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| mimic | Copies the target’s last used move. |
| double-team | Raises the user’s evasion by one stage. |
| harden | Raises the user’s Defense by one stage. |
| defense-curl | Raises user’s Defense by one stage. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| metronome | Randomly selects and uses any move in the game. |
| self-destruct | User faints. |
| fire-blast | Has a 10% chance to burn the target. |
| explosion | User faints. |
| rest | User sleeps for two turns, completely healing itself. |
| rock-slide | Has a 30% chance to make the target flinch. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| flail | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| protect | Prevents any moves from hitting the user this turn. |
| scary-face | Lowers the target’s Speed by two stages. |
| mud-slap | Has a 100% chance to lower the target’s accuracy by one stage. |
| sandstorm | Changes the weather to a sandstorm for five turns. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| rollout | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| fury-cutter | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| magnitude | Power varies randomly from 10 to 150. |
| dynamic-punch | Has a 100% chance to confuse the target. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| sunny-day | Changes the weather to sunny for five turns. |
| ancient-power | Has a 10% chance to raise all of the user’s stats by one stage. |
| rock-smash | Has a 50% chance to lower the target’s Defense by one stage. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| focus-punch | If the user takes damage before attacking, the attack is canceled. |
| nature-power | Uses a move which depends upon the terrain. |
| superpower | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| brick-break | Destroys Reflect and Light Screen. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| mud-sport | Halves all Electric-type damage. |
| rock-tomb | Has a 100% chance to lower the target’s Speed by one stage. |
| iron-defense | Raises the user’s Defense by two stages. |
| block | Prevents the target from leaving battle. |
| mud-shot | Has a 100% chance to lower the target’s Speed by one stage. |
| rock-blast | Hits 2-5 times in one turn. |
| hammer-arm | Lowers user’s Speed by one stage. |
| gyro-ball | Power raises when the user has lower Speed, up to a maximum of 150. |
| natural-gift | Power and type depend on the held berry. |
| fling | Throws held item at the target; power depends on the item. |
| sucker-punch | Only works if the target is about to use a damaging move. |
| rock-polish | Raises the user’s Speed by two stages. |
| focus-blast | Has a 10% chance to lower the target’s Special Defense by one stage. |
| earth-power | Has a 10% chance to lower the target’s Special Defense by one stage. |
| giga-impact | User foregoes its next turn to recharge. |
| rock-climb | Has a 20% chance to confuse the target. |
| iron-head | Has a 30% chance to make the target flinch. |
| stone-edge | Has an increased chance for a critical hit. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| stealth-rock | Causes damage when opposing Pokémon switch in. |
| wide-guard | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| smack-down | Removes any immunity to Ground damage. |
| heavy-slam | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| round | Has double power if it’s used more than once per turn. |
| incinerate | Destroys the target’s held berry. |
| bulldoze | Has a 100% chance to lower the target’s Speed by one stage. |
| steamroller | Has a 30% chance to make the target flinch. |
| confide | Lowers the target’s Special Attack by one stage. |
| power-up-punch | Raises the user’s Attack by one stage after inflicting damage. |
| high-horsepower | Inflicts regular damage with no additional effect. |
| stomping-tantrum | Has double power if the user’s last move failed. |
| body-press | |
| tera-blast | |
| hard-press |
Estadísticas Base
hp 80
attack 120
defense 130
special attack 55
special defense 65
speed 45