golduck #55 golduck

Datos del Pokémon

water
Altura: 1.7 m
Peso: 76.6 kg

Habilidades

  • damp

    Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.

  • cloud-nine

    Negates all effects of weather, but does not prevent the weather itself.

  • swift-swim

    Doubles Speed during rain.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
pay-day Scatters money on the ground worth five times the user’s level.
ice-punch Has a 10% chance to freeze the target.
scratch Inflicts regular damage with no additional effect.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
disable Disables the target’s last used move for 1-8 turns.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
psybeam Has a 10% chance to confuse the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
confusion Has a 10% chance to confuse the target.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
hypnosis Puts the target to sleep.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
confuse-ray Confuses the target.
light-screen Reduces damage from special attacks by 50% for five turns.
haze Resets all Pokémon’s stats, accuracy, and evasion.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
waterfall Has a 20% chance to make the target flinch.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
amnesia Raises the user’s Special Defense by two stages.
bubble Has a 10% chance to lower the target’s Speed by one stage.
flash Lowers the target’s accuracy by one stage.
fury-swipes Hits 2-5 times in one turn.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
future-sight Hits the target two turns later.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
role-play Copies the target’s ability.
brick-break Destroys Reflect and Light Screen.
yawn Target sleeps at the end of the next turn.
knock-off Target drops its held item.
endeavor Lowers the target’s HP to equal the user’s.
skill-swap User and target swap abilities.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
signal-beam Has a 10% chance to confuse the target.
muddy-water Has a 30% chance to lower the target’s accuracy by one stage.
aerial-ace Never misses.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
water-sport Halves all Fire-type damage.
calm-mind Raises the user’s Special Attack and Special Defense by one stage.
water-pulse Has a 20% chance to confuse the target.
brine Has double power against Pokémon that have less than half their max HP remaining.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
me-first Uses the target’s move against it before it attacks, with power increased by half.
worry-seed Changes the target’s ability to Insomnia.
aqua-tail Inflicts regular damage with no additional effect.
power-gem Inflicts regular damage with no additional effect.
vacuum-wave Inflicts regular damage with no additional effect.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
nasty-plot Raises the user’s Special Attack by two stages.
shadow-claw Has an increased chance for a critical hit.
zen-headbutt Has a 20% chance to make the target flinch.
rock-climb Has a 20% chance to confuse the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
grass-knot Inflicts more damage to heavier targets, with a maximum of 120 power.
aqua-jet Inflicts regular damage with no additional effect.
hone-claws Raises the user’s Attack and accuracy by one stage.
wonder-room All Pokémon’s Defense and Special Defense are swapped for 5 turns.
psyshock Inflicts damage based on the target’s Defense, not Special Defense.
telekinesis Moves have 100% accuracy against the target for three turns.
soak Changes the target’s type to Water.
low-sweep Lowers the target’s Speed by one stage.
round Has double power if it’s used more than once per turn.
scald Has a 30% chance to burn the target.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
laser-focus Guarantees a critical hit with the user’s next move.
liquidation Has a 20% chance to lower the target’s Defense by one stage.
flip-turn Inflicts regular damage with no additional effect.
tera-blast
trailblaze
chilling-water
psychic-noise

Estadísticas Base

hp 80
attack 82
defense 78
special attack 95
special defense 80
speed 85