farfetchd #83 farfetchd

Datos del Pokémon

normal flying
Altura: 0.8 m
Peso: 15 kg

Habilidades

  • keen-eye

    Prevents accuracy from being lowered.

  • inner-focus

    Prevents flinching.

  • defiant

    Raises Attack two stages upon having any stat lowered.

Movimientos Descripción
razor-wind Requires a turn to charge before attacking.
swords-dance Raises the user’s Attack by two stages.
cut Inflicts regular damage with no additional effect.
gust Inflicts regular damage and can hit Pokémon in the air.
whirlwind Immediately ends wild battles. Forces trainers to switch Pokémon.
fly User flies high into the air, dodging all attacks, and hits next turn.
sand-attack Lowers the target’s accuracy by one stage.
headbutt Has a 30% chance to make the target flinch.
fury-attack Hits 2-5 times in one turn.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
peck Inflicts regular damage with no additional effect.
razor-leaf Has an increased chance for a critical hit.
toxic Badly poisons the target, inflicting more damage every turn.
agility Raises the user’s Speed by two stages.
quick-attack Inflicts regular damage with no additional effect.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
reflect Reduces damage from physical attacks by half.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
mirror-move Uses the target’s last used move.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
sky-attack User charges for one turn before attacking. Has a 30% chance to make the target flinch.
rest User sleeps for two turns, completely healing itself.
slash Has an increased chance for a critical hit.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
flail Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
foresight Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
false-swipe Cannot lower the target’s HP below 1.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
steel-wing Has a 10% chance to raise the user’s Defense by one stage.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
baton-pass Allows the trainer to switch out the user and pass effects along to its replacement.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
twister Has a 20% chance to make the target flinch.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
heat-wave Has a 10% chance to burn the target.
facade Power doubles if user is burned, paralyzed, or poisoned.
helping-hand Ally’s next move inflicts half more damage.
revenge Inflicts double damage if the user takes damage before attacking this turn.
knock-off Target drops its held item.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
feather-dance Lowers the target’s Attack by two stages.
air-cutter Has an increased chance for a critical hit.
aerial-ace Never misses.
covet Takes the target’s item.
leaf-blade Has an increased chance for a critical hit.
roost Heals the user by half its max HP.
natural-gift Power and type depend on the held berry.
feint Hits through Protect and Detect.
pluck If target has a berry, inflicts double damage and uses the berry.
tailwind For three turns, friendly Pokémon have doubled Speed.
u-turn User must switch out after attacking.
close-combat Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
trump-card Power increases when this move has less PP, up to a maximum of 200.
last-resort Can only be used after all of the user’s other moves have been used.
poison-jab Has a 30% chance to poison the target.
night-slash Has an increased chance for a critical hit.
air-slash Has a 30% chance to make the target flinch.
brave-bird User receives 1/3 the damage inflicted in recoil.
defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
ominous-wind Has a 10% chance to raise all of the user’s stats by one stage.
simple-beam Changes the target’s ability to Simple.
round Has double power if it’s used more than once per turn.
acrobatics Has double power if the user has no held item.
retaliate Has double power if a friendly Pokémon fainted last turn.
final-gambit Inflicts damage equal to the user’s remaining HP. User faints.
work-up Raises the user’s Attack and Special Attack by one stage each.
confide Lowers the target’s Special Attack by one stage.
first-impression Can only be used as the first move after the user enters battle.
solar-blade Requires a turn to charge before attacking.
laser-focus Guarantees a critical hit with the user’s next move.
throat-chop Prevents the target from using sound-based moves for two turns.
brutal-swing Inflicts regular damage with no additional effect.
dual-wingbeat Inflicts regular damage with no additional effect.

Estadísticas Base

hp 52
attack 90
defense 55
special attack 58
special defense 62
speed 60