Datos del Pokémon
normal flying
Altura: 0.8 m
Peso: 15 kg
Habilidades
- keen-eye
Prevents accuracy from being lowered.
- inner-focus
Prevents flinching.
- defiant
Raises Attack two stages upon having any stat lowered.
| Movimientos | Descripción |
|---|---|
| razor-wind | Requires a turn to charge before attacking. |
| swords-dance | Raises the user’s Attack by two stages. |
| cut | Inflicts regular damage with no additional effect. |
| gust | Inflicts regular damage and can hit Pokémon in the air. |
| whirlwind | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| fly | User flies high into the air, dodging all attacks, and hits next turn. |
| sand-attack | Lowers the target’s accuracy by one stage. |
| headbutt | Has a 30% chance to make the target flinch. |
| fury-attack | Hits 2-5 times in one turn. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| leer | Lowers the target’s Defense by one stage. |
| peck | Inflicts regular damage with no additional effect. |
| razor-leaf | Has an increased chance for a critical hit. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| agility | Raises the user’s Speed by two stages. |
| quick-attack | Inflicts regular damage with no additional effect. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| mimic | Copies the target’s last used move. |
| double-team | Raises the user’s evasion by one stage. |
| reflect | Reduces damage from physical attacks by half. |
| focus-energy | Increases the user’s chance to score a critical hit. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| mirror-move | Uses the target’s last used move. |
| swift | Never misses. |
| skull-bash | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| sky-attack | User charges for one turn before attacking. Has a 30% chance to make the target flinch. |
| rest | User sleeps for two turns, completely healing itself. |
| slash | Has an increased chance for a critical hit. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| thief | Takes the target’s item. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| flail | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| protect | Prevents any moves from hitting the user this turn. |
| mud-slap | Has a 100% chance to lower the target’s accuracy by one stage. |
| foresight | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| detect | Prevents any moves from hitting the user this turn. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| false-swipe | Cannot lower the target’s HP below 1. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| fury-cutter | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| steel-wing | Has a 10% chance to raise the user’s Defense by one stage. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| baton-pass | Allows the trainer to switch out the user and pass effects along to its replacement. |
| iron-tail | Has a 30% chance to lower the target’s Defense by one stage. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| twister | Has a 20% chance to make the target flinch. |
| sunny-day | Changes the weather to sunny for five turns. |
| psych-up | Discards the user’s stat changes and copies the target’s. |
| uproar | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| heat-wave | Has a 10% chance to burn the target. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| helping-hand | Ally’s next move inflicts half more damage. |
| revenge | Inflicts double damage if the user takes damage before attacking this turn. |
| knock-off | Target drops its held item. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| feather-dance | Lowers the target’s Attack by two stages. |
| air-cutter | Has an increased chance for a critical hit. |
| aerial-ace | Never misses. |
| covet | Takes the target’s item. |
| leaf-blade | Has an increased chance for a critical hit. |
| roost | Heals the user by half its max HP. |
| natural-gift | Power and type depend on the held berry. |
| feint | Hits through Protect and Detect. |
| pluck | If target has a berry, inflicts double damage and uses the berry. |
| tailwind | For three turns, friendly Pokémon have doubled Speed. |
| u-turn | User must switch out after attacking. |
| close-combat | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| trump-card | Power increases when this move has less PP, up to a maximum of 200. |
| last-resort | Can only be used after all of the user’s other moves have been used. |
| poison-jab | Has a 30% chance to poison the target. |
| night-slash | Has an increased chance for a critical hit. |
| air-slash | Has a 30% chance to make the target flinch. |
| brave-bird | User receives 1/3 the damage inflicted in recoil. |
| defog | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| ominous-wind | Has a 10% chance to raise all of the user’s stats by one stage. |
| simple-beam | Changes the target’s ability to Simple. |
| round | Has double power if it’s used more than once per turn. |
| acrobatics | Has double power if the user has no held item. |
| retaliate | Has double power if a friendly Pokémon fainted last turn. |
| final-gambit | Inflicts damage equal to the user’s remaining HP. User faints. |
| work-up | Raises the user’s Attack and Special Attack by one stage each. |
| confide | Lowers the target’s Special Attack by one stage. |
| first-impression | Can only be used as the first move after the user enters battle. |
| solar-blade | Requires a turn to charge before attacking. |
| laser-focus | Guarantees a critical hit with the user’s next move. |
| throat-chop | Prevents the target from using sound-based moves for two turns. |
| brutal-swing | Inflicts regular damage with no additional effect. |
| dual-wingbeat | Inflicts regular damage with no additional effect. |
Estadísticas Base
hp 52
attack 90
defense 55
special attack 58
special defense 62
speed 60