Datos del Pokémon
grass psychic
Altura: 2 m
Peso: 120 kg
Habilidades
- chlorophyll
Doubles Speed during strong sunlight.
- harvest
Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.
| Movimientos | Descripción |
|---|---|
| swords-dance | Raises the user’s Attack by two stages. |
| stomp | Has a 30% chance to make the target flinch. |
| headbutt | Has a 30% chance to make the target flinch. |
| body-slam | Has a 30% chance to paralyze the target. |
| take-down | User receives 1/4 the damage it inflicts in recoil. |
| double-edge | User receives 1/3 the damage inflicted in recoil. |
| psybeam | Has a 10% chance to confuse the target. |
| hyper-beam | User foregoes its next turn to recharge. |
| low-kick | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| strength | Inflicts regular damage with no additional effect. |
| absorb | Drains half the damage inflicted to heal the user. |
| mega-drain | Drains half the damage inflicted to heal the user. |
| leech-seed | Seeds the target, stealing HP from it every turn. |
| solar-beam | Requires a turn to charge before attacking. |
| stun-spore | Paralyzes the target. |
| earthquake | Inflicts regular damage and can hit Dig users. |
| toxic | Badly poisons the target, inflicting more damage every turn. |
| confusion | Has a 10% chance to confuse the target. |
| psychic | Has a 10% chance to lower the target’s Special Defense by one stage. |
| hypnosis | Puts the target to sleep. |
| rage | If the user is hit after using this move, its Attack rises by one stage. |
| teleport | Immediately ends wild battles. No effect otherwise. |
| mimic | Copies the target’s last used move. |
| double-team | Raises the user’s evasion by one stage. |
| light-screen | Reduces damage from special attacks by 50% for five turns. |
| reflect | Reduces damage from physical attacks by half. |
| bide | User waits for two turns, then hits back for twice the damage it took. |
| self-destruct | User faints. |
| egg-bomb | Inflicts regular damage with no additional effect. |
| dream-eater | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| barrage | Hits 2-5 times in one turn. |
| flash | Lowers the target’s accuracy by one stage. |
| psywave | Inflicts damage between 50% and 150% of the user’s level. |
| explosion | User faints. |
| rest | User sleeps for two turns, completely healing itself. |
| substitute | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| thief | Takes the target’s item. |
| nightmare | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| snore | Has a 30% chance to make the target flinch. Only works if the user is sleeping. |
| curse | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| protect | Prevents any moves from hitting the user this turn. |
| sludge-bomb | Has a 30% chance to poison the target. |
| giga-drain | Drains half the damage inflicted to heal the user. |
| endure | Prevents the user’s HP from lowering below 1 this turn. |
| rollout | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| swagger | Raises the target’s Attack by two stages and confuses the target. |
| attract | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| sleep-talk | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| return | Power increases with happiness, up to a maximum of 102. |
| frustration | Power increases as happiness decreases, up to a maximum of 102. |
| synthesis | Heals the user by half its max HP. Affected by weather. |
| hidden-power | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| sunny-day | Changes the weather to sunny for five turns. |
| psych-up | Discards the user’s stat changes and copies the target’s. |
| ancient-power | Has a 10% chance to raise all of the user’s stats by one stage. |
| future-sight | Hits the target two turns later. |
| uproar | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| facade | Power doubles if user is burned, paralyzed, or poisoned. |
| nature-power | Uses a move which depends upon the terrain. |
| helping-hand | Ally’s next move inflicts half more damage. |
| trick | User and target swap items. |
| skill-swap | User and target swap abilities. |
| imprison | Prevents the target from using any moves that the user also knows. |
| secret-power | Has a 30% chance to inflict a status effect which depends upon the terrain. |
| extrasensory | Has a 10% chance to make the target flinch. |
| bullet-seed | Hits 2-5 times in one turn. |
| block | Prevents the target from leaving battle. |
| magical-leaf | Never misses. |
| calm-mind | Raises the user’s Special Attack and Special Defense by one stage. |
| gravity | Disables moves and immunities that involve flying or levitating for five turns. |
| natural-gift | Power and type depend on the held berry. |
| power-swap | User swaps Attack and Special Attack changes with the target. |
| worry-seed | Changes the target’s ability to Insomnia. |
| seed-bomb | Inflicts regular damage with no additional effect. |
| energy-ball | Has a 10% chance to lower the target’s Special Defense by one stage. |
| giga-impact | User foregoes its next turn to recharge. |
| psycho-cut | Has an increased chance for a critical hit. |
| zen-headbutt | Has a 20% chance to make the target flinch. |
| trick-room | For five turns, slower Pokémon will act before faster Pokémon. |
| leaf-storm | Lowers the user’s Special Attack by two stages after inflicting damage. |
| power-whip | Inflicts regular damage with no additional effect. |
| captivate | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| grass-knot | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| wood-hammer | User receives 1/3 the damage inflicted in recoil. |
| psyshock | Inflicts damage based on the target’s Defense, not Special Defense. |
| telekinesis | Moves have 100% accuracy against the target for three turns. |
| round | Has double power if it’s used more than once per turn. |
| stored-power | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| bulldoze | Has a 100% chance to lower the target’s Speed by one stage. |
| grassy-terrain | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power. |
| confide | Lowers the target’s Special Attack by one stage. |
| infestation | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| psychic-terrain | Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%. |
| stomping-tantrum | Has double power if the user’s last move failed. |
| expanding-force | Inflicts regular damage with no additional effect. |
| grassy-glide | Inflicts regular damage with no additional effect. |
| terrain-pulse | Inflicts regular damage with no additional effect. |
| tera-blast | |
| psychic-noise |
Estadísticas Base
hp 95
attack 95
defense 85
special attack 125
special defense 75
speed 55