exeggcute #102 exeggcute

Datos del Pokémon

grass psychic
Altura: 0.4 m
Peso: 2.5 kg

Habilidades

  • chlorophyll

    Doubles Speed during strong sunlight.

  • harvest

    Has a 50% chance of restoring a used Berry after each turn if the Pokémon has held no items in the meantime.

Movimientos Descripción
swords-dance Raises the user’s Attack by two stages.
headbutt Has a 30% chance to make the target flinch.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
psybeam Has a 10% chance to confuse the target.
strength Inflicts regular damage with no additional effect.
absorb Drains half the damage inflicted to heal the user.
mega-drain Drains half the damage inflicted to heal the user.
leech-seed Seeds the target, stealing HP from it every turn.
solar-beam Requires a turn to charge before attacking.
poison-powder Poisons the target.
stun-spore Paralyzes the target.
sleep-powder Puts the target to sleep.
toxic Badly poisons the target, inflicting more damage every turn.
confusion Has a 10% chance to confuse the target.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
hypnosis Puts the target to sleep.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
self-destruct User faints.
egg-bomb Inflicts regular damage with no additional effect.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
barrage Hits 2-5 times in one turn.
flash Lowers the target’s accuracy by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
explosion User faints.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
nightmare Target loses 1/4 its max HP every turn as long as it’s asleep.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
sludge-bomb Has a 30% chance to poison the target.
giga-drain Drains half the damage inflicted to heal the user.
endure Prevents the user’s HP from lowering below 1 this turn.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
synthesis Heals the user by half its max HP. Affected by weather.
moonlight Heals the user by half its max HP. Affected by weather.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
facade Power doubles if user is burned, paralyzed, or poisoned.
nature-power Uses a move which depends upon the terrain.
helping-hand Ally’s next move inflicts half more damage.
trick User and target swap items.
ingrain Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
skill-swap User and target swap abilities.
imprison Prevents the target from using any moves that the user also knows.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
extrasensory Has a 10% chance to make the target flinch.
bullet-seed Hits 2-5 times in one turn.
block Prevents the target from leaving battle.
gravity Disables moves and immunities that involve flying or levitating for five turns.
natural-gift Power and type depend on the held berry.
lucky-chant Prevents the target from scoring critical hits for five turns.
power-swap User swaps Attack and Special Attack changes with the target.
worry-seed Changes the target’s ability to Insomnia.
seed-bomb Inflicts regular damage with no additional effect.
energy-ball Has a 10% chance to lower the target’s Special Defense by one stage.
zen-headbutt Has a 20% chance to make the target flinch.
trick-room For five turns, slower Pokémon will act before faster Pokémon.
leaf-storm Lowers the user’s Special Attack by two stages after inflicting damage.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
grass-knot Inflicts more damage to heavier targets, with a maximum of 120 power.
psyshock Inflicts damage based on the target’s Defense, not Special Defense.
telekinesis Moves have 100% accuracy against the target for three turns.
round Has double power if it’s used more than once per turn.
stored-power Power is higher the more the user’s stats have been raised, to a maximum of 31×.
bestow Gives the user’s held item to the target.
grassy-terrain For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their grass moves to 1.5× their power.
confide Lowers the target’s Special Attack by one stage.
infestation Prevents the target from fleeing and inflicts damage for 2-5 turns.
grassy-glide Inflicts regular damage with no additional effect.
tera-blast
psychic-noise

Estadísticas Base

hp 60
attack 40
defense 80
special attack 60
special defense 45
speed 40