electabuzz #125 electabuzz

Datos del Pokémon

electric
Altura: 1.1 m
Peso: 30 kg

Habilidades

  • static

    Has a 30% chance of paralyzing attacking Pokémon on contact.

  • vital-spirit

    Prevents sleep.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
thunder-shock Has a 10% chance to paralyze the target.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
quick-attack Inflicts regular damage with no additional effect.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
flash Lowers the target’s accuracy by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
detect Prevents any moves from hitting the user this turn.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
spark Has a 30% chance to paralyze the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
cross-chop Has an increased chance for a critical hit.
rain-dance Changes the weather to rain for five turns.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
follow-me Redirects the target’s single-target effects to the user for this turn.
charge Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
taunt For the next few turns, the target can only use damaging moves.
helping-hand Ally’s next move inflicts half more damage.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
metal-sound Lowers the target’s Special Defense by two stages.
signal-beam Has a 10% chance to confuse the target.
bulk-up Raises the user’s Attack and Defense by one stage.
covet Takes the target’s item.
shock-wave Never misses.
hammer-arm Lowers user’s Speed by one stage.
natural-gift Power and type depend on the held berry.
feint Hits through Protect and Detect.
fling Throws held item at the target; power depends on the item.
magnet-rise User is immune to Ground moves and effects for five turns.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
rock-climb Has a 20% chance to confuse the target.
discharge Has a 30% chance to paralyze the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
charge-beam Has a 70% chance to raise the user’s Special Attack by one stage.
electro-ball Power is higher when the user has greater Speed than the target, up to a maximum of 150.
low-sweep Lowers the target’s Speed by one stage.
round Has double power if it’s used more than once per turn.
volt-switch User must switch out after attacking.
electroweb Lowers the target’s Speed by one stage.
wild-charge User receives 1/4 the damage it inflicts in recoil.
dual-chop Hits twice in one turn.
confide Lowers the target’s Special Attack by one stage.
eerie-impulse Lowers the target’s Special Attack by two stages.
electric-terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
rising-voltage Inflicts regular damage with no additional effect.
tera-blast
trailblaze
supercell-slam

Estadísticas Base

hp 65
attack 83
defense 57
special attack 95
special defense 85
speed 105