dragonite #149 dragonite

Datos del Pokémon

dragon flying
Altura: 2.2 m
Peso: 210 kg

Habilidades

  • inner-focus

    Prevents flinching.

  • multiscale

    Halves damage taken from full HP.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
razor-wind Requires a turn to charge before attacking.
cut Inflicts regular damage with no additional effect.
wing-attack Inflicts regular damage with no additional effect.
fly User flies high into the air, dodging all attacks, and hits next turn.
bind Prevents the target from fleeing and inflicts damage for 2-5 turns.
slam Inflicts regular damage with no additional effect.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
horn-drill Causes a one-hit KO.
body-slam Has a 30% chance to paralyze the target.
wrap Prevents the target from fleeing and inflicts damage for 2-5 turns.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
flamethrower Has a 10% chance to burn the target.
mist Protects the user’s stats from being changed by enemy moves.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
strength Inflicts regular damage with no additional effect.
dragon-rage Inflicts 40 points of damage.
fire-spin Prevents the target from fleeing and inflicts damage for 2-5 turns.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
earthquake Inflicts regular damage and can hit Dig users.
toxic Badly poisons the target, inflicting more damage every turn.
agility Raises the user’s Speed by two stages.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
haze Resets all Pokémon’s stats, accuracy, and evasion.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
fire-blast Has a 10% chance to burn the target.
waterfall Has a 20% chance to make the target flinch.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
detect Prevents any moves from hitting the user this turn.
outrage Hits every turn for 2-3 turns, then confuses the user.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
steel-wing Has a 10% chance to raise the user’s Defense by one stage.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
dynamic-punch Has a 100% chance to confuse the target.
dragon-breath Has a 30% chance to paralyze the target.
encore Forces the target to repeat its last used move every turn for 2 to 6 turns.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
twister Has a 20% chance to make the target flinch.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
extreme-speed Inflicts regular damage with no additional effect.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
heat-wave Has a 10% chance to burn the target.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
helping-hand Ally’s next move inflicts half more damage.
superpower Lowers the user’s Attack and Defense by one stage after inflicting damage.
brick-break Destroys Reflect and Light Screen.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
weather-ball If there be weather, this move has doubled power and the weather’s type.
air-cutter Has an increased chance for a critical hit.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
aerial-ace Never misses.
dragon-claw Inflicts regular damage with no additional effect.
dragon-dance Raises the user’s Attack and Speed by one stage.
shock-wave Never misses.
water-pulse Has a 20% chance to confuse the target.
roost Heals the user by half its max HP.
natural-gift Power and type depend on the held berry.
tailwind For three turns, friendly Pokémon have doubled Speed.
fling Throws held item at the target; power depends on the item.
aqua-tail Inflicts regular damage with no additional effect.
air-slash Has a 30% chance to make the target flinch.
dragon-pulse Inflicts regular damage with no additional effect.
dragon-rush Has a 20% chance to make the target flinch.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
draco-meteor Lowers the user’s Special Attack by two stages after inflicting damage.
iron-head Has a 30% chance to make the target flinch.
stone-edge Has an increased chance for a critical hit.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
aqua-jet Inflicts regular damage with no additional effect.
ominous-wind Has a 10% chance to raise all of the user’s stats by one stage.
hone-claws Raises the user’s Attack and accuracy by one stage.
round Has double power if it’s used more than once per turn.
sky-drop Carries the target high into the air, dodging all attacks against either, and drops it next turn.
incinerate Destroys the target’s held berry.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
dragon-tail Ends wild battles. Forces trainers to switch Pokémon.
hurricane Has a 30% chance to confuse the target.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
brutal-swing Inflicts regular damage with no additional effect.
stomping-tantrum Has double power if the user’s last move failed.
body-press
breaking-swipe Lowers the target’s Attack by one stage after inflicting damage.
scale-shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
dual-wingbeat Inflicts regular damage with no additional effect.
tera-blast
ice-spinner
snowscape
chilling-water
dragon-cheer

Estadísticas Base

hp 91
attack 134
defense 95
special attack 100
special defense 100
speed 80