cubone #104 cubone

Datos del Pokémon

ground
Altura: 0.4 m
Peso: 6.5 kg

Habilidades

  • rock-head

    Protects against recoil damage.

  • lightning-rod

    Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.

  • battle-armor

    Protects against critical hits.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
thunder-punch Has a 10% chance to paralyze the target.
swords-dance Raises the user’s Attack by two stages.
double-kick Hits twice in one turn.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
thrash Hits every turn for 2-3 turns, then confuses the user.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
leer Lowers the target’s Defense by one stage.
growl Lowers the target’s Attack by one stage.
flamethrower Has a 10% chance to burn the target.
water-gun Inflicts regular damage with no additional effect.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
submission User receives 1/4 the damage it inflicts in recoil.
low-kick Inflicts more damage to heavier targets, with a maximum of 120 power.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
focus-energy Increases the user’s chance to score a critical hit.
bide User waits for two turns, then hits back for twice the damage it took.
bone-club Has a 10% chance to make the target flinch.
fire-blast Has a 10% chance to burn the target.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
bonemerang Hits twice in one turn.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
belly-drum User pays half its max HP to max out its Attack.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
perish-song User and target both faint after three turns.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
detect Prevents any moves from hitting the user this turn.
bone-rush Hits 2-5 times in one turn.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
false-swipe Cannot lower the target’s HP below 1.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
sunny-day Changes the weather to sunny for five turns.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
brick-break Destroys Reflect and Light Screen.
knock-off Target drops its held item.
endeavor Lowers the target’s HP to equal the user’s.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
aerial-ace Never misses.
iron-defense Raises the user’s Defense by two stages.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
earth-power Has a 10% chance to lower the target’s Special Defense by one stage.
rock-climb Has a 20% chance to confuse the target.
iron-head Has a 30% chance to make the target flinch.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
smack-down Removes any immunity to Ground damage.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
chip-away Ignores the target’s stat modifiers.
incinerate Destroys the target’s held berry.
retaliate Has double power if a friendly Pokémon fainted last turn.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
confide Lowers the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
brutal-swing Inflicts regular damage with no additional effect.
stomping-tantrum Has double power if the user’s last move failed.
scorching-sands Has a 30% chance to burn the target.

Estadísticas Base

hp 50
attack 50
defense 95
special attack 40
special defense 50
speed 35