cloyster #91 cloyster

Datos del Pokémon

water ice
Altura: 1.5 m
Peso: 132.5 kg

Habilidades

  • shell-armor

    Protects against critical hits.

  • skill-link

    Extends two-to-five-hit moves and triple kick to their full length every time.

  • overcoat

    Protects against damage from weather.

Movimientos Descripción
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
twineedle Hits twice in the same turn. Has a 20% chance to poison the target.
pin-missile Hits 2-5 times in one turn.
leer Lowers the target’s Defense by one stage.
supersonic Confuses the target.
water-gun Inflicts regular damage with no additional effect.
hydro-pump Inflicts regular damage with no additional effect.
surf Inflicts regular damage and can hit Dive users.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
aurora-beam Has a 10% chance to lower the target’s Attack by one stage.
hyper-beam User foregoes its next turn to recharge.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
withdraw Raises the user’s Defense by one stage.
barrier Raises the user’s Defense by two stages.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
self-destruct User faints.
waterfall Has a 20% chance to make the target flinch.
clamp Prevents the target from fleeing and inflicts damage for 2-5 turns.
swift Never misses.
spike-cannon Hits 2-5 times in one turn.
explosion User faints.
rest User sleeps for two turns, completely healing itself.
tri-attack Has a 20% chance to burn, freeze, or paralyze the target.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
spikes Scatters Spikes, hurting opposing Pokémon that switch in.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
whirlpool Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
hail Changes the weather to a hailstorm for five turns.
torment Prevents the target from using the same move twice in a row.
facade Power doubles if user is burned, paralyzed, or poisoned.
helping-hand Ally’s next move inflicts half more damage.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
dive User dives underwater, dodging all attacks, and hits next turn.
weather-ball If there be weather, this move has doubled power and the weather’s type.
signal-beam Has a 10% chance to confuse the target.
icicle-spear Hits 2-5 times in one turn.
iron-defense Raises the user’s Defense by two stages.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
rock-blast Hits 2-5 times in one turn.
water-pulse Has a 20% chance to confuse the target.
brine Has double power against Pokémon that have less than half their max HP remaining.
natural-gift Power and type depend on the held berry.
payback Power is doubled if the target has already moved this turn.
toxic-spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
poison-jab Has a 30% chance to poison the target.
giga-impact User foregoes its next turn to recharge.
avalanche Inflicts double damage if the user takes damage before attacking this turn.
ice-shard Inflicts regular damage with no additional effect.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
round Has double power if it’s used more than once per turn.
shell-smash Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
frost-breath Always scores a critical hit.
drill-run Has an increased chance for a critical hit.
razor-shell Has a 50% chance to lower the target’s Defense by one stage.
icicle-crash Has a 30% chance to make the target flinch.
confide Lowers the target’s Special Attack by one stage.
smart-strike Never misses.
liquidation Has a 20% chance to lower the target’s Defense by one stage.
steel-roller Inflicts regular damage with no additional effect.
tera-blast
ice-spinner
snowscape
chilling-water

Estadísticas Base

hp 50
attack 95
defense 180
special attack 85
special defense 45
speed 70