charizard #6 charizard

Datos del Pokémon

fire flying
Altura: 1.7 m
Peso: 90.5 kg

Habilidades

  • blaze

    Strengthens fire moves to inflict 1.5× damage at 1/3 max HP or less.

  • solar-power

    Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.

Movimientos Descripción
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
thunder-punch Has a 10% chance to paralyze the target.
scratch Inflicts regular damage with no additional effect.
swords-dance Raises the user’s Attack by two stages.
cut Inflicts regular damage with no additional effect.
wing-attack Inflicts regular damage with no additional effect.
fly User flies high into the air, dodging all attacks, and hits next turn.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
leer Lowers the target’s Defense by one stage.
bite Has a 30% chance to make the target flinch.
growl Lowers the target’s Attack by one stage.
roar Immediately ends wild battles. Forces trainers to switch Pokémon.
ember Has a 10% chance to burn the target.
flamethrower Has a 10% chance to burn the target.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
solar-beam Requires a turn to charge before attacking.
dragon-rage Inflicts 40 points of damage.
fire-spin Prevents the target from fleeing and inflicts damage for 2-5 turns.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
smokescreen Lowers the target’s accuracy by one stage.
defense-curl Raises user’s Defense by one stage.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
fire-blast Has a 10% chance to burn the target.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
fury-swipes Hits 2-5 times in one turn.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
slash Has an increased chance for a critical hit.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
belly-drum User pays half its max HP to max out its Attack.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
outrage Hits every turn for 2-3 turns, then confuses the user.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
false-swipe Cannot lower the target’s HP below 1.
swagger Raises the target’s Attack by two stages and confuses the target.
fury-cutter Power doubles every turn this move is used in succession after the first, maxing out after five turns.
steel-wing Has a 10% chance to raise the user’s Defense by one stage.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
dynamic-punch Has a 100% chance to confuse the target.
dragon-breath Has a 30% chance to paralyze the target.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
metal-claw Has a 10% chance to raise the user’s Attack by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
twister Has a 20% chance to make the target flinch.
sunny-day Changes the weather to sunny for five turns.
crunch Has a 20% chance to lower the target’s Defense by one stage.
ancient-power Has a 10% chance to raise all of the user’s stats by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
beat-up Hits once for every conscious Pokémon the trainer has.
heat-wave Has a 10% chance to burn the target.
will-o-wisp Burns the target.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
helping-hand Ally’s next move inflicts half more damage.
brick-break Destroys Reflect and Light Screen.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
blaze-kick Has an increased chance for a critical hit and a 10% chance to burn the target.
blast-burn User foregoes its next turn to recharge.
weather-ball If there be weather, this move has doubled power and the weather’s type.
air-cutter Has an increased chance for a critical hit.
overheat Lowers the user’s Special Attack by two stages after inflicting damage.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
aerial-ace Never misses.
dragon-claw Inflicts regular damage with no additional effect.
dragon-dance Raises the user’s Attack and Speed by one stage.
roost Heals the user by half its max HP.
natural-gift Power and type depend on the held berry.
tailwind For three turns, friendly Pokémon have doubled Speed.
fling Throws held item at the target; power depends on the item.
flare-blitz User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target.
air-slash Has a 30% chance to make the target flinch.
dragon-pulse Inflicts regular damage with no additional effect.
dragon-rush Has a 20% chance to make the target flinch.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
shadow-claw Has an increased chance for a critical hit.
fire-fang Has a 10% chance to burn the target and a 10% chance to make the target flinch.
defog Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
ominous-wind Has a 10% chance to raise all of the user’s stats by one stage.
hone-claws Raises the user’s Attack and accuracy by one stage.
flame-burst Deals splash damage to Pokémon next to the target.
flame-charge Inflicts regular damage. Raises the user’s Speed by one stage.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
sky-drop Carries the target high into the air, dodging all attacks against either, and drops it next turn.
incinerate Destroys the target’s held berry.
acrobatics Has double power if the user has no held item.
inferno Has a 100% chance to burn the target.
fire-pledge With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
dragon-tail Ends wild battles. Forces trainers to switch Pokémon.
work-up Raises the user’s Attack and Special Attack by one stage each.
heat-crash Power is higher when the user weighs more than the target, up to a maximum of 120.
hurricane Has a 30% chance to confuse the target.
confide Lowers the target’s Special Attack by one stage.
mystical-fire Has a 100% chance to lower the target’s Special Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
brutal-swing Inflicts regular damage with no additional effect.
breaking-swipe Lowers the target’s Attack by one stage after inflicting damage.
scale-shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
dual-wingbeat Inflicts regular damage with no additional effect.
scorching-sands Has a 30% chance to burn the target.
tera-blast
dragon-cheer
temper-flare

Estadísticas Base

hp 78
attack 84
defense 78
special attack 109
special defense 85
speed 100