chansey #113 chansey

Datos del Pokémon

normal
Altura: 1.1 m
Peso: 34.6 kg

Habilidades

  • natural-cure

    Cures any major status ailment upon switching out.

  • serene-grace

    Doubles the chance of moves' extra effects occurring.

  • healer

    Has a 30% chance of curing each adjacent ally of any major status ailment after each turn.

Movimientos Descripción
pound Inflicts regular damage with no additional effect.
double-slap Hits 2-5 times in one turn.
mega-punch Inflicts regular damage with no additional effect.
fire-punch Has a 10% chance to burn the target.
ice-punch Has a 10% chance to freeze the target.
thunder-punch Has a 10% chance to paralyze the target.
mega-kick Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
tackle Inflicts regular damage with no additional effect.
body-slam Has a 30% chance to paralyze the target.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
tail-whip Lowers the target’s Defense by one stage.
growl Lowers the target’s Attack by one stage.
sing Puts the target to sleep.
flamethrower Has a 10% chance to burn the target.
water-gun Inflicts regular damage with no additional effect.
ice-beam Has a 10% chance to freeze the target.
blizzard Has a 10% chance to freeze the target.
bubble-beam Has a 10% chance to lower the target’s Speed by one stage.
hyper-beam User foregoes its next turn to recharge.
submission User receives 1/4 the damage it inflicts in recoil.
counter Inflicts twice the damage the user received from the last physical hit it took.
seismic-toss Inflicts damage equal to the user’s level.
strength Inflicts regular damage with no additional effect.
solar-beam Requires a turn to charge before attacking.
thunderbolt Has a 10% chance to paralyze the target.
thunder-wave Paralyzes the target.
thunder Has a 30% chance to paralyze the target.
earthquake Inflicts regular damage and can hit Dig users.
toxic Badly poisons the target, inflicting more damage every turn.
psychic Has a 10% chance to lower the target’s Special Defense by one stage.
rage If the user is hit after using this move, its Attack rises by one stage.
teleport Immediately ends wild battles. No effect otherwise.
mimic Copies the target’s last used move.
double-team Raises the user’s evasion by one stage.
minimize Raises the user’s evasion by two stages.
defense-curl Raises user’s Defense by one stage.
light-screen Reduces damage from special attacks by 50% for five turns.
reflect Reduces damage from physical attacks by half.
bide User waits for two turns, then hits back for twice the damage it took.
metronome Randomly selects and uses any move in the game.
egg-bomb Inflicts regular damage with no additional effect.
fire-blast Has a 10% chance to burn the target.
swift Never misses.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
soft-boiled Heals the user by half its max HP.
dream-eater Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
flash Lowers the target’s accuracy by one stage.
psywave Inflicts damage between 50% and 150% of the user’s level.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
tri-attack Has a 20% chance to burn, freeze, or paralyze the target.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
protect Prevents any moves from hitting the user this turn.
sweet-kiss Confuses the target.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
zap-cannon Has a 100% chance to paralyze the target.
icy-wind Has a 100% chance to lower the target’s Speed by one stage.
sandstorm Changes the weather to a sandstorm for five turns.
endure Prevents the user’s HP from lowering below 1 this turn.
charm Lowers the target’s Attack by two stages.
rollout Power doubles every turn this move is used in succession after the first, resetting after five turns.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
heal-bell Cures the entire party of major status effects.
return Power increases with happiness, up to a maximum of 102.
present Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP.
frustration Power increases as happiness decreases, up to a maximum of 102.
safeguard Protects the user’s field from major status ailments and confusion for five turns.
dynamic-punch Has a 100% chance to confuse the target.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
psych-up Discards the user’s stat changes and copies the target’s.
shadow-ball Has a 20% chance to lower the target’s Special Defense by one stage.
rock-smash Has a 50% chance to lower the target’s Defense by one stage.
uproar Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
hail Changes the weather to a hailstorm for five turns.
facade Power doubles if user is burned, paralyzed, or poisoned.
focus-punch If the user takes damage before attacking, the attack is canceled.
helping-hand Ally’s next move inflicts half more damage.
recycle User recovers the item it last used up.
brick-break Destroys Reflect and Light Screen.
endeavor Lowers the target’s HP to equal the user’s.
skill-swap User and target swap abilities.
refresh Cleanses the user of a burn, paralysis, or poison.
snatch Steals the target’s move, if it’s self-targeted.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
hyper-voice Inflicts regular damage with no additional effect.
aromatherapy Cures the entire party of major status effects.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
covet Takes the target’s item.
calm-mind Raises the user’s Special Attack and Special Defense by one stage.
shock-wave Never misses.
water-pulse Has a 20% chance to confuse the target.
gravity Disables moves and immunities that involve flying or levitating for five turns.
healing-wish User faints. Its replacement has its HP fully restored and any major status effect removed.
natural-gift Power and type depend on the held berry.
fling Throws held item at the target; power depends on the item.
copycat Uses the target’s last used move.
last-resort Can only be used after all of the user’s other moves have been used.
drain-punch Drains half the damage inflicted to heal the user.
focus-blast Has a 10% chance to lower the target’s Special Defense by one stage.
giga-impact User foregoes its next turn to recharge.
mud-bomb Has a 30% chance to lower the target’s accuracy by one stage.
zen-headbutt Has a 20% chance to make the target flinch.
rock-climb Has a 20% chance to confuse the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
stealth-rock Causes damage when opposing Pokémon switch in.
grass-knot Inflicts more damage to heavier targets, with a maximum of 120 power.
charge-beam Has a 70% chance to raise the user’s Special Attack by one stage.
telekinesis Moves have 100% accuracy against the target for three turns.
round Has double power if it’s used more than once per turn.
echoed-voice Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
stored-power Power is higher the more the user’s stats have been raised, to a maximum of 31×.
ally-switch User switches places with the friendly Pokémon opposite it.
heal-pulse Heals the target for half its max HP.
incinerate Destroys the target’s held berry.
retaliate Has double power if a friendly Pokémon fainted last turn.
bestow Gives the user’s held item to the target.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
work-up Raises the user’s Attack and Special Attack by one stage each.
wild-charge User receives 1/4 the damage it inflicts in recoil.
disarming-voice Never misses.
draining-kiss Drains 75% of the damage inflicted to heal the user.
fairy-wind Inflicts regular damage with no additional effect.
confide Lowers the target’s Special Attack by one stage.
electric-terrain For five turns, prevents all Pokémon on the ground from sleeping and strengthens their electric moves to 1.5× their power.
dazzling-gleam Inflicts regular damage with no additional effect.
baby-doll-eyes Lowers the target’s Attack by one stage.
power-up-punch Raises the user’s Attack by one stage after inflicting damage.
laser-focus Guarantees a critical hit with the user’s next move.
stomping-tantrum Has double power if the user’s last move failed.
life-dew
tera-blast
snowscape
trailblaze
chilling-water

Estadísticas Base

hp 250
attack 5
defense 5
special attack 35
special defense 105
speed 50