arbok #24 arbok

Datos del Pokémon

poison
Altura: 3.5 m
Peso: 65 kg

Habilidades

  • intimidate

    Lowers opponents' Attack one stage upon entering battle.

  • shed-skin

    Has a 33% chance of curing any major status ailment after each turn.

  • unnerve

    Prevents opposing Pokémon from eating held Berries.

Movimientos Descripción
bind Prevents the target from fleeing and inflicts damage for 2-5 turns.
slam Inflicts regular damage with no additional effect.
headbutt Has a 30% chance to make the target flinch.
body-slam Has a 30% chance to paralyze the target.
wrap Prevents the target from fleeing and inflicts damage for 2-5 turns.
take-down User receives 1/4 the damage it inflicts in recoil.
double-edge User receives 1/3 the damage inflicted in recoil.
poison-sting Has a 30% chance to poison the target.
leer Lowers the target’s Defense by one stage.
bite Has a 30% chance to make the target flinch.
acid Has a 10% chance to lower the target’s Special Defense by one stage.
hyper-beam User foregoes its next turn to recharge.
strength Inflicts regular damage with no additional effect.
mega-drain Drains half the damage inflicted to heal the user.
earthquake Inflicts regular damage and can hit Dig users.
fissure Causes a one-hit KO.
dig User digs underground, dodging all attacks, and hits next turn.
toxic Badly poisons the target, inflicting more damage every turn.
rage If the user is hit after using this move, its Attack rises by one stage.
mimic Copies the target’s last used move.
screech Lowers the target’s Defense by two stages.
double-team Raises the user’s evasion by one stage.
haze Resets all Pokémon’s stats, accuracy, and evasion.
bide User waits for two turns, then hits back for twice the damage it took.
skull-bash Raises the user’s Defense by one stage. User charges for one turn before attacking.
glare Paralyzes the target.
leech-life Drains half the damage inflicted to heal the user.
rest User sleeps for two turns, completely healing itself.
rock-slide Has a 30% chance to make the target flinch.
substitute Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
thief Takes the target’s item.
snore Has a 30% chance to make the target flinch. Only works if the user is sleeping.
curse Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
spite Lowers the PP of the target’s last used move by 4.
protect Prevents any moves from hitting the user this turn.
scary-face Lowers the target’s Speed by two stages.
sludge-bomb Has a 30% chance to poison the target.
mud-slap Has a 100% chance to lower the target’s accuracy by one stage.
giga-drain Drains half the damage inflicted to heal the user.
endure Prevents the user’s HP from lowering below 1 this turn.
swagger Raises the target’s Attack by two stages and confuses the target.
attract Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
sleep-talk Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
return Power increases with happiness, up to a maximum of 102.
frustration Power increases as happiness decreases, up to a maximum of 102.
pain-split Sets the user’s and targets’s HP to the average of their current HP.
iron-tail Has a 30% chance to lower the target’s Defense by one stage.
hidden-power Power and type depend upon user’s IVs. Power can range from 30 to 70.
rain-dance Changes the weather to rain for five turns.
sunny-day Changes the weather to sunny for five turns.
crunch Has a 20% chance to lower the target’s Defense by one stage.
stockpile Stores energy up to three times for use with Spit Up and Swallow.
spit-up Power is 100 times the amount of energy Stockpiled.
swallow Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
torment Prevents the target from using the same move twice in a row.
facade Power doubles if user is burned, paralyzed, or poisoned.
knock-off Target drops its held item.
snatch Steals the target’s move, if it’s self-targeted.
secret-power Has a 30% chance to inflict a status effect which depends upon the terrain.
poison-fang Has a 50% chance to badly poison the target.
rock-tomb Has a 100% chance to lower the target’s Speed by one stage.
mud-shot Has a 100% chance to lower the target’s Speed by one stage.
poison-tail Has an increased chance for a critical hit and a 10% chance to poison the target.
natural-gift Power and type depend on the held berry.
payback Power is doubled if the target has already moved this turn.
gastro-acid Nullifies target’s ability until it leaves battle.
sucker-punch Only works if the target is about to use a damaging move.
toxic-spikes Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
poison-jab Has a 30% chance to poison the target.
dark-pulse Has a 20% chance to make the target flinch.
aqua-tail Inflicts regular damage with no additional effect.
seed-bomb Inflicts regular damage with no additional effect.
switcheroo User and target swap items.
giga-impact User foregoes its next turn to recharge.
thunder-fang Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
ice-fang Has a 10% chance to freeze the target and a 10% chance to make the target flinch.
fire-fang Has a 10% chance to burn the target and a 10% chance to make the target flinch.
mud-bomb Has a 30% chance to lower the target’s accuracy by one stage.
gunk-shot Has a 30% chance to poison the target.
captivate Lowers the target’s Special Attack by two stages if it’s the opposite gender.
venoshock Inflicts double damage if the target is Poisoned.
sludge-wave Has a 10% chance to poison the target.
coil Raises the user’s Attack, Defense, and accuracy by one stage each.
acid-spray Lowers the target’s Special Defense by two stages.
round Has double power if it’s used more than once per turn.
bulldoze Has a 100% chance to lower the target’s Speed by one stage.
dragon-tail Ends wild battles. Forces trainers to switch Pokémon.
snarl Has a 100% chance to lower the target’s Special Attack by one stage.
belch Can only be used after the user has eaten a berry.
confide Lowers the target’s Special Attack by one stage.
infestation Prevents the target from fleeing and inflicts damage for 2-5 turns.
throat-chop Prevents the target from using sound-based moves for two turns.
brutal-swing Inflicts regular damage with no additional effect.
psychic-fangs Destroys Reflect and Light Screen.
stomping-tantrum Has double power if the user’s last move failed.
breaking-swipe Lowers the target’s Attack by one stage after inflicting damage.
scale-shot Boosts the user’s Speed and lowers their Defense by one stage after inflicting damage two to five times in a row.
skitter-smack Inflicts regular damage with no additional effect.
lash-out Inflicts regular damage with no additional effect.
tera-blast
trailblaze

Estadísticas Base

hp 60
attack 95
defense 69
special attack 65
special defense 79
speed 80